Notice that the first line stores the whole graphics command in a single string variable. In order to do this you must put plus signs between the elements of the command. Once you have done this at the beginning of the program, each time you enter LPRINT G$; you have issued the graphics command. Lines 20 and 30 do the same thing with the data used in this program. As you can see, the use of string variables saves some typing even in this short program. In a long program it can save you much more time and effort.

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