C l a s s i c F a m i l y G a m e s
BACKGAMMON
P R E M I U M W O O D C A B I N E T
INSTRUCTIONS
AGES: 8+
PLAYERS: 2
EQUIPMENT: 15 black and 15 white color wood pieces (stones), game board, dice, & doubling die
OBJECT: Be the first player to move all your stones around the points on the game board to your home table (your inner table) and “bear them off” (remove them from the game board). Usually, several games are played, with the winner of each game earning
SETUP: 15 black tokens, 15 white tokens. Players choose to be the black or white and then set up the game board as shown below. The game tokens in backgammon are referred to as “stones.” Each player rolls a die to determine who has the first move, ties are
MOVING STONES: Count begins on point next to one on which a stone rests. In general, a player moves the stones one at a time along the points in a loop that extends from his opponent’s
BLOTS: A single stone resting on a point is a BLOT; an opponent may land on the point and HIT the blot, which sends it to the bar at the center of the board. A stone on the Bar must start over on his opponent’s
BEARING OFF: When either player succeeds in moving all of his stones around the board to his inner table, he starts to “bear off” (remove) stones from points corresponding to the dice thrown. The player can either move a stone within his inner table or bear it off. For example, a
reenter in the usual way. This stone must travel all around the board to his inner table again before more stones can be moved or taken off.
DOUBLING: The doubling cube (the die w/numbers) changes winners’ scores dramatically; therefore, games are played to 20 or 50 or more points. At the beginning of the game the doubling die is neutral and is placed face up on the 64. At any time during the game a player can turn it so that the 2 is face up and offer it as a “bet” to his opponent, raising the stakes of the game. If the bet is accepted by the opponent, the game is now worth 2 points to the winner (instead of the standard 1 point). If the opponent rejects the bet, he forfeits the game and his opponent earns 1 point. If the opponent accepted the bet, he now has the right to double the bet to a 4 later in the game and in turn, the opponent must choose to accept or forfeit. This scenario may continue indefinitely but there are usually not more than four or five in any game. The points increase as follows: 2,4,8,16,32, etc.
GAMMON/BACKGAMMON: The winner of the game is the first player to remove all his stones from the board. If the loser has not borne off any of his stones, it is called a GAMMON and the stakes of the game are doubled. If the loser still has stones on the winner’s inner table, it is called a BACKGAMMON and the game stakes triple. This includes stakes raised by doubling.
BLACK
Black's Outer Table |
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| Black's Inner Table |
W | B |
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| B | W |
W | B |
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| B | W |
W | B |
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| B |
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W |
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| B |
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W |
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| B |
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12 11 10 9 | 8 | 7 | Bar | 6 | 5 4 3 2 1 how points |
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| are numbered | |
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B |
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| W | points |
B |
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| W |
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B | W |
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| W |
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B | W |
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| W | B |
B | W |
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| W | B |
White's Outer Table |
| WHITE | White's Inner Table | ||
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ITEM NO. 5730