
Example of a Shake
A player decides to Shake.
(The first Shake result:)
Total the Score, 10 + 10 + 10 + 10 = 40 Points
(This is the total so far this round.)
This player decides to Shake again.
(The second Shake result:)
Total the Score, 10 + 10 + 10 (+40) = 70 Points
(Add the 40 points from the previous Shake.
At this point the player could stop and
score 70 points for the round.)
This player decides to Shake again.
(The third Shake result:)
This player has crapped out. All points are lost, zero is scored for the round and their Shake is over. Remember, Only one player may Shake per round.
ALL SHAKE ROUND:
After 10 rounds of play, all players compete in the All Shake round. No one rolls their die in this round ( Unless a tie must be broken, see below ).The player with the highest total score goes first, then the next highest and so on.
If two or more players are tied with the same total score after 10 rounds, these players must roll their colored dice to determine starting order for the All Shake round. Whoever rolls the highest number chooses the Shaking order of the tied players.
Every player gets a chance to Shake to try and add points to their final score! The normal “HOW TO SHAKE” rules apply.
WINNER:
Points are totaled after the All Shake round and the game is over. The player with highest total score is the winner.
HOW TO USE THE SCORE PAD:
Enter the |
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players’ | NR | CM | RW |
| TS | TM | MB |
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initials. |
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R O U N D | 60 | 0 |
| 40 |
| 20 | 60 | 30 |
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| R O U N D | 50 | 80 | 50 |
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| 110 | 80 | 90 |
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| R O U N D | 30 | 50 | 20 |
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| 140 | 130 |
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| R O U N D | 40 |
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| running total. |
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HOW TO CLOSE THE CASE:
Insert
6 Shake
dice.
Then, close the lid.
©2006 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? Write to us at the address above, call 1.800.486.9787 or email customerservice@fundexgames.com • www.fundexgames.com
In an effort to continually improve our products, items may vary from those shown.
Game design: Garrett J. Donner & Michael S. Steer