
INSTRUCTIONS
AGES: 8+ PLAYERS: 2 - 6
CONTENTS: Shake Case, Score Pad, 6 Colored Dice, 6 Shake Dice
OBJECT: Roll or Shake for points to get the highest total score.
HOW TO PLAY:
1 . The game consists of 10 rounds. To begin a round, the scorekeeper says, “1, 2, 3, GO!” and all players roll their colored die at the same time ( If all players roll the same number, ever yone
2.Players that roll the same number score that number and are done for this round.
3.Arrange the remaining dice in a row from highest to lowest.
4.The player with the highest number goes first and has a choice.
•Take the points on the die they rolled as their round score or...
•Give up the points on the die for a chance to Shake.
If the player decides to take the points, their turn is over and the choice to Shake passes to the next highest number rolled, and so on.
If the player chooses to Shake, all other players must score what they rolled because only one player may Shake per round. Let the risk taking begin!
Example of a 5 Player Round
All five players roll their colored die.
(This is the result:)
Set aside the two dice that match.
These players score 40 for the round.
|
| Arrange the dice from high to low. |
|
| The player who rolled the “60” |
1st | 2nd | 3rd has the first choice. |
HOW TO SHAKE:
A player choosing to Shake has given up the points on their die and is now starting at zero for the round.
1.Take the case and Shake the dice.
2.Total the score of the Shake.
Each
= 10 Points
Each
= 0 Points
Hold the case and Shake the dice up. Then, lay the case flat and show everyone what points you have.
The player now has a choice:
1.Take the current score. If so, score the points gained by Shaking and your turn is over.
2.Shake again to try and ADD on more points.
3.A player can continue Shaking for more points or “stop” and keep their score at anytime.
4.If the result of any Shake is all 6 dice showing zero, the player has crapped out. The current points are lost. The player scores zero for the round and the round is over.