Gigabyte GV-R487D5-1GD user manual „ Anisotropic Filtering, „ Mipmap Detail Level

Models: GV-R487D5-1GD

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„Anisotropic Filtering

Anisotropic Filtering is a technique that preserves detail on surfaces that have three-dimensional per- spective and fade away into the background. It works best when used in conjunction with Mipmapping.

Anisotropic Filtering can be set to favor either an increase in system processing performance or im- proved image quality:

Setting for performance is best used with applica- tions that display objects with smooth, simple surfaces, like those seen in CAD applications.

Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games.

If you are unsure how to configure anisotropic filtering, use the Use application settings option. Your display will automatically adjust to the application's requirements.

„CATALYST® A.I.

Catalyst® A.I. makes use of ATI's new texture analyzer technology to optimize performance in 3D applications while maintaining or even im- proving image quality. It analyzes individual textures as they are loaded to determine the best and fastest way to display them.

„Mipmap Detail Level

Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object's surface, depending on what level of detail is needed.

Mipmap detail level can be set to favor either an in- crease in system processing performance or im- proved image quality:

Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration.

Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background.

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Software Installation

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Gigabyte GV-R487D5-1GD user manual „ Anisotropic Filtering, „ Mipmap Detail Level