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Anisotropic Filtering
Anisotropic Filtering is a technique that preserves detail on surfaces that have
Anisotropic Filtering can be set to favor either an increase in system processing performance or im- proved image quality:
•Setting for performance is best used with applica- tions that display objects with smooth, simple surfaces, like those seen in CAD applications.
•Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games.
•If you are unsure how to configure anisotropic filtering, use the Use application settings option. Your display will automatically adjust to the application's requirements.
CATALYST® A.I.
Catalyst® A.I. makes use of ATI's new texture analyzer technology to optimize performance in 3D applications while maintaining or even im- proving image quality. It analyzes individual textures as they are loaded to determine the best and fastest way to display them.
Mipmap Detail Level
Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and
Mipmap detail level can be set to favor either an in- crease in system processing performance or im- proved image quality:
•Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration.
•Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background.
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