Hasbro 04419 2006 manual G ~ ~ P M, Sinking a Ship, Winning, Storage

Models: 04419 2006

1 2
Download 2 pages 2.57 Kb
Page 2
Image 2
G ~ ~ P M---

G ~ ~ P M---

I.Decide who gaes fint You and your opponent then alternate turns calling our one shot per rurn to try and hit each othefr, ship. To call out a shot, pi& a target hole on your target grid and annaunce its location by amponding letter and number.

2.When you'refired upon, you must teU your opponent if the shot was a hit or a miss. If it's a hit, mark the hit ship on your ocean grid with a red peg,

3.The player firing the shot records it on hislher target grid. Use red pegs to record hits and white pegs to m r d misses.

Sinking a Ship

When all of a ship'sholes have been filled with red pegs, it is sunk and must be removed from the ocean grid. TeU your opponent which ship ' was sunk.

Winning

The fint player to rink hidher opponent'sfleet of five ships wins the game!

Storage

Locate the five ships anywhere on the ocean grid and place the pegs in the storage areas.Close the game units and slide them together until they did(.

nNot suitable for children under 3 years becauseof small parts-chokinghazard

We will bc happy M hear your quPdtiom or commeuts about thi game. US mmumtn please mle to: Hasbm Gama, Cownnr Ahin Dept, P.O. Box 200, Pawtubf 111 02862. Tel:888436-7025(tollhe). hadtan r w m e n please m e to: Harbm hmda

Copwation,2350 de h Praince, tonpail, QC Canah j4G ICL European mmumcn pleast mi* to: Hubm UK Ltk l&m Coll~lmerAffairs, BOX 41. hllWay,

Hewport,Wales, NP194YD,or telephone our Helpl~neon 00 800 2242 7276.

@I005 Lbro, PawmckeSRI 02862. Al llights W.TW and @ denole US. Tradmatks.

Page 2
Image 2
Hasbro 04419 2006 manual G ~ ~ P M, Sinking a Ship, Winning, Storage