AGES 8 & UP

MODEL 07-011

INSTRUCTIONS 070110001IWTIE-1

IT'S MORE THAN BINGO. . .

IT'S MORE THAN SLOTS. . .

IT'S SLINGO!

ABOUT THE UNIT

LCD

ON/OFF

 

 

 

 

 

DIRECTIONAL KEYS

 

 

 

 

 

SOUND

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ENTER

 

 

 

 

 

SPIN

 

 

 

 

 

ON/OFF

 

 

 

 

 

 

Used to turn unit on and off

SOUND

 

Used to turn sound on and off

ENTER

 

Used to confirm number choice and to use

 

 

Free Spins

SPIN

 

Used to spin for new numbers in Slots

 

 

Window

DIRECTIONAL KEYS Used to move cursor around Game Card and

 

to use Free Spins

LCD

Displays Game Card, Slots Window,

 

symbols, timer, Free Spin total, spin count and

 

score

SYMBOLS & WORDS YOU SHOULD KNOW

Game Card - The 25-square matrix contains your

SLINGO numbers.

Game Card

Slots Window - The row of 5 squares at the bottom of the LCD. The contents of these squares changes with each spin.

SLINGO - A SLINGO is scored when you cover 5 numbers in a row vertically, horizontally or diagonally. When you get a SLINGO, a flashing arrow will appear at each end. There are 12 possible SLINGOs, and each one adds 1,000 points to your score.

The JOKER is used as a wild card. If you spin a JOKER, the symbol will appear above the Game Card, and "JO" will appear in the Slots Window. You can use the JOKER to cover any number in the column above the "JO."

The DEVIL takes half your points. If you spin a DEVIL, the symbol will appear above the Game Card, and " " will appear in the Slots Window. The DEVIL will automatically take half the points displayed in the SCORE field.

A GOLD COIN adds 1,000 points to your score. If you spin a GOLD COIN, the symbol will appear above the Game Card, and "" will appear in the Slots Window. A GOLD COIN will automatically add 1,000 points to your score.

This indicates that you have matched this number on the Game Card with the number from the Slots Window. For each number that you match, you earn 200 points.

FREE SPIN - If you spin a FREE SPIN, an "" will appear in the Slots Window and the FREE SPIN total will automatically increase by 1. You can accumulate a maximum of 4 FREE SPINS in a game. FREE SPINS can only be used for spins 17 - 20. The importance of FREE SPINs will be explained later.

INSERTING THE BATTERIES

Open the battery compartment on the back of the unit by sliding the cover in the direction of the arrow and lifting. Insert 2 AA/LR6 batteries, being careful to match the "+" and " - " as indicated.

Tiger recommends Duracell batteries.

TO ENSURE PROPER FUNCTION :

DO NOT MIX OLD AND NEW BATTERIES.

– DO NOT MIX ALKALINE, STANDARD OR RECHARGEABLE BATTERIES.

BATTERY INSTALLATION SHOULD BE DONE BY AN ADULT.

NON-RECHARGEABLE BATTERIES ARE NOT TO BE RECHARGED.

– RECHARGEABLE BATTERIES ARE TO BE REMOVED FROM THE TOY BEFORE BEING

CHARGED (IF REMOVABLE).

– RECHARGEABLE BATTERIES ARE ONLY TO BE

CHARGED UNDER ADULT SUPERVISION.

ONLY BATTERIES OF THE SAME OR EQUIVALENT TYPE AS RECOMMENDED ARE TO BE USED.

BATTERIES ARE TO BE INSERTED WITH THE CORRECT POLARITY.

EXHAUSTED BATTERIES ARE TO BE REMOVED FROM THE TOY.

THE SUPPLY TERMINALS ARE NOT TO BE SHORT-CIRCUITED.

OBJECT OF THE GAME

The object of the game is to accumulate the highest number of points while trying to cover all the numbers on the Game Card. You only get 20 spins to do it, so you need to use a little strategy. You score points by covering numbers, making SLINGOs and spinning GOLD COINs. Watch out for the DEVIL! If you see him and hear his evil laugh, he takes half your points!

LET'S PLAY

1. TURN THE GAME ON - Press the ON/OFF button to turn on the unit. The HIGH SCORE screen will be displayed for 3 seconds, showing the top five scores.

2. SPINNING - The Game Card on the LCD will be filled with 25 numbers. TAKE SPIN will be flashing in the upper right hand corner and the TIMER will begin counting down from 10 seconds.

(NOTE: If the TIMER reaches 0 before you press the SPIN button, you forfeit that spin; the spin counter will advance to the next number and the TIMER will reset.) The number next to the TAKE SPIN field shows you which spin you are taking

(1 - 20).

Press SPIN. Five numbers and/or symbols will appear in the Slots Window. Once you press SPIN, TAKE SPIN disappears and the spin number (1-20) is displayed.

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Hasbro 07-011 manual About the Unit, Symbols & Words YOU should Know, Inserting the Batteries, Object of the Game