across the hub, or “turning” and going down another spoke.

If you land by exact count right in the hub—but can’t try to win the game because you do not yet have wedges in all six colors —you may pick whichever category you want for your question.

WINNING THE GAME –––––––––––––––––––––––––

Once you’ve collected one scoring wedge in each color, make your way to the hub and try to answer the game-winning question. You must land in the hub by exact count; if you overshoot the hub, pick the spoke you want to move down and answer the question in the category you land on; then, on your next move, try again to hit the hub by exact count.

When you do hit the hub, the other players select the category of the game-winning question from the next card in the box.

Answer the question correctly, and you win! Answer it incorrectly and you must wait for your next turn, leave the hub, answer a question and then re-enter the hub again—by exact count!—for another question.

NOTE: Since a player continues his or her turn until a question is answered incorrectly, it is possible for one player to move around the board and collect all six scoring wedges, then move into the hub and win the game—all on one turn. If this happens, any player who has not yet had a turn is permitted a

chance to duplicate the feat and create a tie.

VARIATION FOR A SHORTER GAME ––––––––

Determine before you begin that you will collect just four or five wedges (instead of the full six) before moving to the hub for the final, game-winning question.

NOTES ON PLAY ––––––––––––––––––––––––––––––

Players will collectively decide how long a person has to answer a question, and how specific the answer must be. For example, is a last name enough, or must the player give both the first and last name. You are not required to give the explanatory information that appears in parentheses after some answers.

Players should remember that making a guess is always better than not answering at all. Players often amaze themselves with what they know!

The TRIVIAL PURSUIT® game lends itself well to team play

for – as many as 24 players. Disperse those considered strong in various categories among the teams. Teammates decide how a question should be answered; to avoid confusion, the team captain should give each answer.

All TRIVIAL PURSUIT® games may be played with cardsfrom other editions. The colored ovals on the question-and-answer cards are always arranged in the same order to facilitate interchangeable play.

We will be happy to hear your questions or comments about this game. Write to: Hasbro Games, Consumer Affairs Department, P.O. Box 200, Pawtucket, RI 02862 or call 888-836-7025 (toll-free). Canadian customers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC, Canada J4G 1G2.

The HASBRO and PARKER BROTHERS names and logos are ® & © 2003 Hasbro, Pawtucket, RI 02862. All Rights Reserved. ® denotes Reg. U.S. Pat & TM Office.

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41039

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Hasbro 41039 manual Variation for a Shorter Game, Winning the Game