NOTE: a blank tile can be used as any letter. When you place a blank tile, you will be asked to enter the letter it represents. It will remain this letter throughout the game. Blank tiles have no point value.
The next player will take his turn. A new word or words are formed in one of three ways:
1.Adding one or more letters to a word or letters already on the board.
2.Placing a word at right angles to a word already on the board.
The new word must use one of the letters already on the board or must add a letter to it.
3.Placing a complete word parallel to a word already on the board.
7CHALLENGING
Once you place a word, another player may challenge it. This means that either a human or computer player does not think you have played a valid word. (Note: the computer always challenges words not in its dictionary.) The screen will show the name of the person challenging. The screen will then read, "challenge sustained! Over rule, yes/no." If you choose "yes," your word will stand unchallenged. If you choose "no," your word is invalid and you lose your turn.
You have the option to challenge other players' words, too. (NOTE : However, that you cannot challenge a comoputer player) To do so, choose CHALLENGE by touching the arrows below or above the ENTER bar until the word CHALLENGE appears. If your challenge is not sustained, the player's word stands and you lose your turn.
8PASSING AND EXCHANGING
If you cannot form a word with the letters on your rack, you may cycle to PASS or EXCHANGE by touching the arrows below or above the ENTER bar. Choosing PASS will forfeit your turn and retain your letters. Choosing EXCHANGE will bring up a screen asking you to choose which tiles you want to exchange. Select the tiles and press OK when you are finished. Your exchanged letters will be replaced, and you lose your turn. If there are no available tiles left with which to exchange, the original tiles will remain in your rack.
9SCORING
Each player's score is entered after a word is placed and the turn is finished. The score for the turn is calculated by the total value of the letters used, plus any additional points for using a premium square or squares.
When two or more words are formed in the same play, each is scored. The common letter is counted (with full premium value, if any) for each word.
10PREMIUM SQUARES
The shaded squares on the SCRABBLE board represent "premium" squares. (To get a close- up view of these tiles on the board, touch the "zoom in" icon twice.) If a letter tile of a word is placed on one of these squares, the score will be altered as follows:
Double Letter Score | – Receive twice the value of the letter on the square. |
Triple Letter Score | – Receive three times the value of the letter on the square. |
Double Word Score | – Receive twice the value of the entire word. |
Triple Word Score | – Receive three times the value of the entire word. |
If a word is formed that covers two premium word squares, the score is adjusted accordingly depending upon which squares are covered.
Letter and word premiums count only in the turn in which they are played. On later turns, letters already played on premium squares count at face value.
When a blank tile is placed on a premium word square, the value of the word is doubled or tripled, even though the blank has no score value. The value of the individual tile, however, remains 0.
11BINGO
If any player uses all seven letters from their rack to form a word, he or she will get a "bingo" bonus of 50 points. When this happens, the word BINGO will appear on the screen.
12ENDING THE GAME
The game ends when all the letters have been drawn and one player uses his or her last letter, or when no more legal words can be made (all players PASS in a single round). The player with the highest final score wins the game. Each player's score is reduced by the sum of his or her unplayed letters. In addition, if a player used all letters, the sum of the other players' unplayed letters is added to that player's score. In case of a tie, the player with the highest score before adding or deducting unplayed letters wins.
13TILE VALUES
There are 100 SCRABBLE tiles, with the following frequency and tile point value:
Letter | Number | Value | Letter | Number | Value |
A | 9 | 1 | O | 8 | 1 |
B | 2 | 3 | P | 2 | 3 |
C | 2 | 3 | Q | 1 | 10 |
D | 4 | 2 | R | 6 | 1 |
E | 12 | 1 | S | 4 | 1 |
F | 2 | 4 | T | 6 | 1 |
G | 3 | 2 | U | 4 | 1 |
H | 2 | 4 | V | 2 | 4 |
I | 9 | 1 | W | 2 | 4 |
J | 1 | 8 | X | 1 | 8 |
K | 1 | 5 | Y | 2 | 4 |
L | 4 | 1 | Z | 1 | 10 |
M | 2 | 3 | Blank | 2 | 0 |
N | 6 | 1 | | | |
14DEFECTIVE CARTS
If you find that your new SCRABBLE game.com cartridge is damaged or non-functional, DO NOT RETURN THE GAME TO THE STORE. The store will not have replacement cartridges. Instead write to us at:
Tiger Repair Department
1000 N. Butterfield Road, Unit 1023 Vernon Hills, IL 60061 U.S.A.
Please include a note with your return explaining the problem along with a sales slip, date, place of purchase and price paid. We will do our best to repair or replace your cart promptly.
1590 DAY LIMITED WARRANTY
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.
During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$12. Payments must be by check or money order payable to Tiger Electronics, Ltd.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to: Tiger Repair Department
1000 N. Butterfield Road, Unit 1023 Vernon Hills, IL 60061 U.S.A.
The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE,ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILLTIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
If your product is not working properly, or if you have any questions and/or comments, please call us toll- free at 1-888-TIGR-SOS, and a service representative will be happy to help you.
© 1999 HASBRO. All Rights Reserved.
SCRABBLE® is a trademark of HASBRO in the United States and Canada.
®,TM & © 1999 Tiger Electronics, Ltd. All rights reserved.
TIGER ELECTRONICS, LTD. 980 Woodlands Parkway Vernon Hills, Illinois 60061, USA 1-888-TIGR-SOS www.game.com www.tigertoys.com
© 1999 TIGER ELECTRONICS (UK) LTD.
Belvedere House,Victoria Avenue
Harrogate, North Yorkshire HG1 1EL, England.