A player may remain in the Zone as long as he/she is not “Neutralized.” When a player takes a Tag from any other player, whether he/she is in the Zone or not, the tagged

 

 

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player becomes “Neutralized” for 15 seconds. The neutralized TAGGER will display “NEUT” with a fifteen-second countdown. A neutralized player cannot tag other players, be tagged by other players, raise shields or add Mega-Tag power. A neutralized player must leave the Zone within 5 seconds of being tagged and remain completely out of the Zone while neutralized.

If a player stays in the Zone or returns to the Zone while neutralized, the Zone will become Hostile to that player. A Hostile Zone will cause a player to take multiple tags from the Zone at a pace fast enough to be completely tagged out of the game within just a few seconds.

NOTE: You will still accumulate Zone time if you are in the Zone with your shields raised. You will NOT accumulate Zone time however, if you are neutralized with your shields raised and are in the Zone.

9. OWN THE ZONE (OWNZ)

The object of the game is to accumulate as much Zone Time as possible.

Own the Zone is a strategic individual game where all players are opponents. Players should focus on getting into and staying in the Zone as long as possible without getting tagged, rather than attacking the opponents. The player with the most Zone Time wins the game. It should be noted that multiple players can be in the Zone at the same time, as long as they can avoid getting tagged.

Game features are:

Fully hosted (requires hosting/joining) and supports post-game debriefing

2-24 players

No Teams. All players are opponents

Time – 1 - 99 minutes, (default = 10 min)

Reloads – 0 - 99 or Unlimited (default = 15)

Mega-Tags – 0 - 99 or Unlimited, (default = 0)

Shields – 0 - 99 seconds (default = 45)

Tags – 1 - 99 (default = 10)

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Hasbro 71970 manual OWN the Zone Ownz