Movingthe Slipper tokens: Ifyou'retaking the first turn, you must mowall Bf the Slipper t a b s ahead on the game path b e f o r s w art yowturn. To do this,

mow each "3" tohiahr&es

forward, and each

"4" token four s@cm-f

W. The easiest place

to start is with theY&ns d6$estto the FINISH space.

On each d y ~ futurew turns, remember to move all of the tokens forward at the beginningof your turn, As ptayers collect tokens from the spaces, there will be fewer and fewer tokens (maybe none at all) to move.

ON YOUR TURN

Rollthe die, then moveyour Princess pawn forward along the path the full number of spaces shown on the die. Follow any directions (if any) for the space you land on. After you follow any space directions, your turn Is over.

, -

The Prince:The Princeis here to

I

give you some help! Moveyour

pawn forward or back the number

of spaces shown, to a Fairy

 

Godmother mace. and follow the

 

directions on'it. '

Royal Coach Shortcut: Move your pawn forward along the

ribbonto the Royal Coach space

1

at the other end.

\MIQueen: You lose one token. Place the token on this space.

Moving Your Pawn

1

-

Move your pawn forward on the game path, unless otherwise directed.

Moveyour pawn the full count shown on the die, unless you move onto a space that says STOP. See Space Directions.

Pawns may share spaces. Players landing on occupied spaces may get to collect tokens from the other players on those spaces. (More about this under Collecting Tokens.)

Space Directions

If you land by exact count on a space with no directions, your turn is over. On all other spaces, you must follow the directions.

Fairy Godmother: Collect

the Slipper token(s) from the nearest space (either forward or .

backward) and place it in front of you.

Lose 1 Turn: You must skip your next turn. Lay your pawn down on the space, then stand it up again on the turn you miss.

STOP! Dungeon space:

When you move onto this L space, stop even if you have

moves left on your die roll.

rRollthe die again. If you roll

-2, 4 or 6, move your pawn forward that number of spaces. Ifyou roll 1,3 or 5, stay here, then try again on your next turn.

Fairy Godmother Catc

the Wave of Her Wand:

If you land on any one of these five yellow spaces, collect any Slipper tokens on these spaces, and put them in front of you.

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Hasbro The Enchanted Slippers Game manual Moving Your Pawn, Fairy Godmother Collect, STOP! Dungeon space