Saving data Writing to internal memory
115
Writing to internal memory

Writing a Program or Combination

About the Program and Combination edit

buffer

WhenyouselectaprograminProgP0:Playora
combinationinCombiP0:Play,theprogramor
combinationdataiscalledintotheKROME’sedit
buffer.
WhenyouthenusethevariousProgramor
Combinationpagestoedittheparameters,your
changeswillaffectthedataintheeditbuffer.
Ifyouwishtosavethismodifieddataintointernal
memory,youmustperformtheWriteoperation.
WhenyouperformtheWrite operation,thedatainthe
editbufferiswrittentothespecifiedprogramor
combinationnumberofthespecifiedbank.
Ifyouselectanotherprogramorcombinationwithout
writingyouredits,thedataofthenewlyselected
programorcombinationwilloverwritetheediteddata
intheeditbuffer,andyourchangeswillbelost.
Note:Whenyou presstheCOMPAREbuttonin
Programmode,orCombinationmode,thedatafrom
memory(i.e.,thecontentsthatwerewritteninto
memory)willbetemporarilycalledintotheeditbuffer.
Thisallowsyoutocomparethesettingsyouareediting
withtheoriginaluneditedsettings.

Writing (saving) procedure

TheProgramandCombinationsettingsyou’vemade
inthevariouseditingpagescanbesavedtointernal
memory.Thisactionisreferredtoas“writinga
program”or“writingaCombination.”Ifyouwant
yourediteddatatobepreservedafterthepoweris
turnedoff,youmustperformaWrite operation.
TherearetwowaystowriteaProgramor
Combination.
•UsetheWRITEbutton.
•UsetheWriteProgramorWriteCombination
menucommandsintheupperrightofthedisplay.
Beforeyoucanwritedataintomemory,youmust
turnoffthememoryprotectsettinginGlobal
mode.
Fordetails,pleasesee“Memoryprotect”on
page117.
Acombinationdoesnotcontaintheactual
programdataforeachtimbre,butsimply
referencesthenumberoftheprogramusedby
eachtimbre.Ifyoueditaprogramthatisusedbya
combination,orexchangeitwithadifferent
programnumber,thesoundofthecombination
willalsochange,reflectingthealteredprogram.
1. Verifythattheprogramorcombinationyouwant
tosaveisselected.
2. PresstheWRITEbutton.
Alternatively,pressthepagemenubuttonintheupper
rightofthedisplay,andselectthemenucommand
“WriteProgram”or“WriteCombination.”
TheWriteProgramorWriteCombinationdialogbox
willappear.
ThisscreenshotisforProgrammode
3. Checktheprogram/combinationnamedisplayed
intheupperline(thewritingsource).
4. Ifyouwishtochangethenameoftheprogram/
combination,pressthetexteditbutton.
Thetextdialogboxwillappear.Enterthenameofthe
program/combination.Fordetails,pleasesee“Editing
names”onpage117.
Afteryouhaveenteredthename,presstheOKbutton
toreturntotheWrite Program/WriteCombination
dialogbox.
5. In“Category,”specifythecategoryoftheProgram/
Combination.
6. Selecta“SubCategory”aswell.
Forcombinations,thecategoryandsubcategoryyou
specifyherecanbeselectedinthefollowingpages.
ProgP0:Play
“Category”
CombiP0:Play–ProgramT01–08,09–16
“Category”
SeqP0:Play/REC–ProgramT01–08,09–16
“Category”
ForPrograms,thecategory/subcategoryyouspecify
herecanbeselectedinthefollowingpages.
CombiP0:Play–ProgramT01–08,09–16
“Category”
7. Use“To”tospecifythebankandnumberofthe
writingdestinationprogram/combination.
UsetheVALU EcontrollersortheBANKbuttonsto
makeyourselection.
8. ToexecutetheWriteoperation,presstheWRITE
button.
Alternatively,presstheOKbuttonintheWritedialog
box.
Edit Buer
Write Select
Internal Memory
Edit
Program
A 0...127
Combination
A 0...127
When you write, the
program or combination
settings will be saved in
internal memory.
When you select a program
or combination, its data is
called from internal memory
into the edit buer.
Editing applies to the data in the edit
buer. Programs or combinations will
play according to the data in the edit
buer.