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GETTING STARTED
Instructions & Guide Parent
®
NUMBER
DIAL
DIRECTIONAL ARROWS
Twist and turn while you learn! This
It’s easy to get started…
1.Add 4 AA batteries.
2.Turn on the product.
3.Enter your name.
4.Select a game mode.
5.Follow the prompts and begin learning!
ENTERING YOUR NAME
3. Press the SLAM button to activate the Enter Your Name mode. A series of blank underscore symbols will appear on the screen.
4. Press the UP or DOWN directional arrows to make letters appear in a blank. Press the SLAM button to enter the active letter. Continue this process to enter all of the letters in your name (up to 11 characters).
5. The LEFT and RIGHT directional arrows can be used to move from one letter to another, allowing you to revise letters if desired.
6. When you are finished entering the Player Name, press the GAMES button.
7.To confirm and begin using the Player Name, press the SLAM button. Or, press the DOWN arrow to erase this Player Name and start the Enter Your Name process over again.You can also press the UP
REPEAT
BUTTON
ON/OFF
SLAM BUTTON
The first time you turn on Turbo Twist® Math, the host character offers the option to enter your name.This enables Turbo Twist Math to track your play and retain level and score information for future games.
How To Enter Your Name:
1. Activate device by pressing the On/Off button.
2. Unit offers two options: Press the SLAM button to enter name, or press the UP arrow to play as a Guest (see below for details).
arrow to skip the Enter Your Name process and start playing immediately as a Guest.
How To Play As A Guest:
You also have the choice of interacting with the unit as a Guest.To avoid changing the main Player Name and level information, have other player’s use the Guest mode.The Guest mode will erase all guest score and level information once the unit is shut off.
BUTTONCARTRIDGE SLOT
HOW TO PLAY
Learn to SPELL
like a PRO!
®
HEADPHONE
JACK
LCD
SCREEN
GAMES
BUTTON
VOLUME
ADJUST
To input numbers while playing a game, turn the Number Dial until the appropriate number is shown on the screen and then press the SLAM button to confirm the selected number.
SELECTING A GAME MODE
Press the GAMES button to activate the Game selection menu. Press the directional arrows to scroll through the game choices. Press the SLAM button to start a game.
GAME MODES
LEARN IT: A simple “flash card” style game that allows players to “shout out” their guess before revealing the correct answer.
BEAT THE CLOCK: You have 90 seconds to solve as many equations as possible.
1.To solve each problem, the player fills in the blanks.Twist the Number Dial to select numbers and press the SLAM button to enter these numbers into the blanks.
2.When the
For some harder problems the device only asks the player to fill in the beginning and/or final digits in the answer.This encourages the player to develop estimation skills.
WORD PROBLEMS: A fun and exciting way to translate words into math equations.
Dear Parent,
FEATURES
1.The unit displays a math problem to the musical beat, and then pauses, allowing the player to guess the answer aloud.
1.The operation options for Word Problems are Addition, Subtraction, Multiplication and Division.
Challenge your
KNOWLEDGE!
Become a
WORD WIZARD!
Look for these exciting Turbo Twist products!
We at LeapFrog know that you are your child’s most important teacher. Our goal is to help you build an environment for your child that is rich in
We have developed learning toys that are designed to teach fundamental skills such as math, language arts, science and social studies to grade school students. Our products feature a
LeapFrog® learning toys are designed to grow alongside your child through each stage of development. All are made with the same playful spirit that promotes a lifelong love of learning. For additional information on how to make learning fun and effective, visit our Web site (www.leapfrog.com), where you’ll find tips from parents and educators.We hope you’ll join us there.
Sincerely,
Mike Wood
President
LeapFrog Enterprises, Inc.
ON/OFF/ BUTTON
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GAMES BUTTON
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VOLUMEADJUSTJ
Press tthe Up buttontt ffor
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REPEAT BUTTON
Didn’ti ’t hear itit tthe fifirstt titime?? Press tthe Repeatt buttontt toto hear tthe questionti againin..
DIRECTIONALI I
ARROWS
Use tthese
variousi menus..
NUMBER DIAL
Twisti thisis diali l forwardf or backward to scrollll through numbers
SLAM BUTTON
Press the SLAM button to enter selectionsl i ..
HEADPHONE JACK
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are not includedi l ..
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CARTRIDGE SLOT
Expand the learningl i funf withi Turbo Twisti Math
Cartridgesi or Mindi Stationi
downloadl cartridgesi (both soldld separately)l ..
2.Press the SLAM button to reveal the correct answer to the problem.
3.Press the SLAM button again to move on to the next math problem.
PRACTICE TABLES: Lets you focus on specific memorization of important math information, and keep practicing at your own pace until you've got it perfect!
1.The operation options are Addition, Subtraction, Multiplication and Division.
2.Use the UP and DOWN directional arrows to select a Practice Number to perform. Press the SLAM button to enter your choice. Example: if you want to practice your 4s multiplication table, select
multiplication and then the number 4.The unit will present all of the multiplication
3.To solve each problem, fill in the blanks.Twist the Number Dial to select numbers and press the SLAM button to enter these numbers into the blanks.
QUIZ TIME: Choose an operation and solve the equation! Turbo Twist Math keeps score and increases the value of questions when you answer many correctly in a row.Think carefully to earn big points!
1.The unit displays a math problem to the musical beat, and then shows three possible answers.
2.When you see the correct answer, press the SLAM button.
If your answer is incorrect,Turbo Twist Math will offer a hint and allow a second chance. If your answer is correct, the unit offers praise, points, and possibly a Promotion (after a series of correct answers).
2.The unit will announce a word problem and present three possible choices as the answer.
3.Press the SLAM button when the correct answer appears.
4.If your answer is correct, the unit moves to the next mental math problem. If the answer is incorrect, the unit offers a hint by showing the corresponding equation for the word problem.This format enables the player to learn the correlation between the words and equations.
The player has two chances to answer each word problem.
1.Select the number of players by pressing the UP or DOWN directional arrows.You can choose 2, 3, or 4 players. Press the SLAM button to enter your choice.
2.Select a level for the game by pressing the UP or DOWN directional arrows. All of the players in the game will play using the same level. Press the SLAM button to begin play.
3.Players take turns answering questions by twisting to view answer choices and pressing the SLAM button to enter their answers.
4.Double or Nothing: If a player answers a math problem correctly, he/she may be offered a Double or Nothing challenge. If the player wants to KEEP the points already earned for the first problem (the safer course of action), press the DOWN arrow.To go for the Double or Nothing, press the UP arrow and the device will offer a second math problem challenge.The player will earn double points for answering the second problem correctly. If the second problem is answered incorrectly, the player earns NO points for either of the two problems.
When 3 rounds of the game are complete the unit presents Half- Time score standings. When all 6 rounds of the game are complete the unit presents Final Awards for the
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