How to Play:

Spin the number spinner.

If you spin a 1 or a 2, take that number of alpha- bet cookies out of the jar.

Keep the alphabet cookie if it correctly fills the blank on one of your cards. Turn the card over to check the answer.

If the spinner lands on put back, put one cookie back in the cookie jar.

If the spinner lands on trade, either put one cookie back in the cookie jar and take a new one, or trade cookies with another player.

The first player to fill all three blanks correctly wins the game.

Game 4 — Match a Beginning Sound

2–4 Players • Ages 5+ / Grades: K+

Setup: Put all the alphabet cookies face up in the center of the play area.

Pass out three cards with purple borders to each player. Use the alphabet spinner.

How to Play:

Spin the alphabet spinner. Take one alphabet cookie from the center that matches any of the letters from this section of the spinner.

Keep the alphabet cookie if it correctly fills the blank on one of your cards. Turn the card over to check the answer. Say the word.

The first player to fill all three blanks correctly wins the game.

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Learning Resources LER 1183 manual Game 4 Match a Beginning Sound