MartinLogan CW10 Room Acoustics, Your Room, Terminology, Standing .Waves, Resonant .Cavities

Models: CW10

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Room Acoustics

Room Acoustics

Your Room

This is an area that requires both a little background to understand and some time and experimentation to attain the best performance from your system.

Your room is actually a component and an important part of your system. This component is a large variable and can dramatically add to or subtract from a great sonic experience.

All sound is composed of waves. Each frequency has its own wave size, with the lower, or bass frequencies literally encompassing from 10 feet to as much as 40 feet. Your room participates in this wave experience like a swim- ming pool with waves reflecting and becoming enhanced depending on the size and shape of the room and the types of surfaces in the room.

Remember that your audio system can actually generate all of the information required to recreate a sonic event in time, space, and tonal balance. Acoustically, the role of an ideal room would be to neither delete nor contribute to that information. However, nearly every room does to some degree.

Terminology

Standing .Waves

Sound coming from a speaker bounces around in a room until a pattern emerges—this is called a standing wave. Typically, this is only a problem with frequencies below 100Hz. When this happens different parts of your room experience either an excess or a lack of bass.

Some people believe that having a room without parallel walls will eliminate this effect. The truth is that non-parallel walls only generate different standing wave patterns than those that occur in rectangular rooms.

Usually, you can excite most of the standing waves in a room by putting the CW10 in a corner. Listening position determines which standing waves you will experience. For instance, if you sit in a corner you will hear most of the standing waves. This can be an overpowering experi- ence. Sitting next to a wall can also intensify the levels of the standing waves that are experienced.

Resonant .Surfaces .and .Objects

All of the surfaces and objects in your room are subject to the frequencies generated by your system. Much like an instrument, they will vibrate and "carry on" in syncopation with the music, and may contribute in a negative way to the sound. Ringing, boominess, and even brightness can occur simply because surfaces and objects are "singing along" with your speakers.

Resonant .Cavities

Small alcoves or closet type areas in your room can be chambers that create their own "standing waves" and can drum their own "one note" sounds.

10 Room Acoustics

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MartinLogan CW10 user manual Room Acoustics, Your Room, Terminology, Standing .Waves, Resonant .Surfaces .and .Objects