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Xbox Live |
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Round (Kombat Mode Only)
Choose 1, 2 or Any rounds for your match.
Death Traps (Kombat Mode Only)
Turn Death Traps On or Off.
Create a Match
To create a match, select this option, then select from the letters and numbers to spell out the name of your match. If you like, you can set a password to join the room you’ve created. To Create a Match, the following options are available:
Game Mode - Choose from Kombat or Motor Kombat.
Game Type - Create a Public or Friends Only match.
Violence - Set to Max, Low, Medium or Any level.
Death Traps - Turn On or Off (available for Kombat only).
Once you’ve set these options, you’ll advance to a
Friends List
Use this option to add your friends’ names to a Friends List. When you log on, you can select this option and see if your listed friends are online.
Recent Players
View opponents you’ve recently played. You can choose one of these recent players and invite them to be a Friend or you can send feedback about the match you had.
Leaderboards
Take a look a the Mortal Kombat: Armageddon leaders to see where you stand. This is a list of your stats, as well as the people around you. Pull the L or R triggers to cycle the leaderboard categories. Highlight a category, and press the C button to sort.
Online Options
Appear Online/Offline
Choose whether your gamertag will be displayed for others or not at all.
Voice
You can set audio so it will be heard in your Xbox communicator (Normal), through the TV or Off.
Check Messages
Text or Voice messages can be viewed or heard using this option. No prompts will be displayed if you have a message, so return to this option frequently to check for messages.
Creative Director & Project Lead
Ed Boon
Software Leads
Mike Boon (Programming Lead)
Alan Villani (Technical Lead)
Art Directors
Steve Beran (Characters)
Tony Goskie (Backgrounds)
Mike Taran (Backgrounds)
Carlos Pesina (Animations)
Senior Producer
John Podlasek
Game Mode Leads
Jay Biondo (Konquest)
Alexander Barrentine
Jim Terdina (Fighting)
Nick Shin (Motor Kombat)
Story and Cut Scene Director
John Vogel
Character Design & Modeling
Luis Mangubat, Jennifer Hedrick, Pav Kovacic, Herman Sanchez & Steve Beran
System Programmers
Todd Allen, Jon Greenberg, Adisak Pochanayon, Alan Villani,
Alexander Barrentine & Mike Boon
Motion Capture and Animation
Tony Zeffiro, Rick Chase & Carlos Pesina
Background Design & Modeling
Danny Gutierrez, Mary Qian, Ryan Rosenberg, Joe Flores, Justin Mohlman,
Dave Mueller, Tony Goskie & Mike Taran
Game Programmers
John Nocher, Nigel Casey, Jim Bulvan, Josh Chapman, Matt Daugherty,
Paul Hyman, Jay Biondo, Mike Boon, Jim Terdina & Nick Shin
Designers
Paulo Garcia, Brian Lebaron, Eddie Ferrier & John Edwards
Audio Lead
Jim Bonney & Dan Forden
Music, Effects & Speech
Chase Ashbaker, Rich Carle, Brian Chard, Alexander Nied & Vince Pontarelli
Luis Mangubat, Jennifer Hedrick, Steve Beran & Herman Sanchez
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