Setting Game Criteria

There are seven different multiplayer game modes. Each mode has different objectives. Detailed rules can be modified in the Arena Setting screen. Please see pages 32-35 for more information.

Game Types

Advanced Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BATTLE

Compete to see how many other Hunters you can defeat. You can

 

 

set the Point Goal needed to win the game, the Time Limit, and

 

 

 

Team Play. (Choosing this will divide players into two teams.)

 

 

 

 

 

SURVIVAL

Battle against other players–the last one standing is the winner.

 

 

You can set Lives (the number of times you can respawn your

 

 

 

Hunter) and Team Play.

 

 

 

 

 

 

Pick up the Octolith and take it to a specified location to earn

 

 

BOUNTY

points. The first player to deliver the specified number of Octoliths

 

 

 

 

to the goal wins. You can set the number of Octoliths required to

 

 

 

 

 

 

win, the Time Limit, Team Play, and Auto Reset, which returns the

 

 

 

Octolith to base when the carrying Hunter is defeated.

 

 

DEFENDER

Attempt to secure a designated area. You will earn time while you

 

 

 

 

are the only Hunter to occupy it.

 

 

 

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The first player to make a Kill becomes the powerful “Prime

 

PRIME HUNTER

Hunter.” The remaining players must then defeat this player to

 

 

take the title. Compete against each other unti Time Goal is met, or

 

 

Time Limit has expired. If the Time Limit expires, the player who

 

 

 

 

held the title longest is the winner.

 

 

Attack enemy territory and steal their Octoliths, then bring them

 

CAPTURE

back to your own territory. The team who receives the specified

 

number of points first wins. You can set the number of Octoliths

 

 

required to win, the Time Limit, and Auto Reset, which returns the

 

 

 

 

Octolith to base when the carrying Hunter is defeated.

 

 

Fight over the Nodes placed in the stage. When you stand on an

 

NODES

uncontested node for ten seconds, you capture it. You get points for

 

 

nodes under your control.

 

 

Advanced Settings

Tap on ADVANCED SETTINGS on the Arena Settings screen to modify detailed rule options.

Show Hunters on Radar

If you turn this option off, enemies will not be displayed on the radar.

Damage Level

Adjust the damage level you give and receive.

Friendly Fire

You can receive damage from your teammate as well as enemy players (Team Play Mode).

Available Weapons

Choose between Default or Affinity weapons.

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Nintendo 45496901912 manual Setting Game Criteria, Game Types, Advanced Settings