Using the memory function
•Up to 36 tracks can be stored in memory.
STOP
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| PLAY | DISPLAY |
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POWER | LINEAR SINGLE Bit D/A CONVERTER | STOP | PLAY |
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| PAUSE |
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| 1 | 2 | 3 | REPEAT |
ON OFF |
| PHONES PHONES LEVEL |
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MEMORY CLEAR | DISPLAY |
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| 4 | 5 | 6 | MEMORY |
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| MIN | MAX |
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| COMPACT DISC PLAYER |
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| 7 | 8 | 9 | CLEAR |
MEMORY
CLEAR | / , / |
MEMORY
+10 | 0 | NEXT | TIME EDIT |
SELECTION | |||
PEAK SEARCH | SHUFFLE |
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REMOTE CONTROLLER |
CLEAR
1 – 9, 0, +10
1 | Remote controller |
MEMORY | MEMORY |
MEMORY
2 | Remote controller | ||
| 1 | 2 | 3 |
| 4 | 5 | 6 |
| 7 | 8 | 9 |
MEMORY | +10 | 0 |
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| T R A C K |
| 1 | 2 | 3 | 4 | 5 | |||
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| MEMORY | 6 | 7 | 8 | 9 | 10 |
| D I S C |
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| 11 | 12 |
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| TOTAL REMAIN |
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MEMO CH |
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3
Remote controller
PLAY
Storing a program into memory and playing it
1.Press the MEMORY button.
2.Select the desired track number, using the and but- tons and press the MEMORY button.
To enter further track numbers into memory, repeat this proce- dure. You can store maximum of 36 tracks in memory.
If you use the remote controller, press the number buttons to select the desired track.
3.When you press the PLAY button, the CD player will play the tracks in the order you selected.
Note:
•If more than 36 tracks are selected, “FL” will flash in the mem- ory channel display area to indicate that the memory is full.
•If the MEMORY button is pressed during play, the current track being played is stored in memory.
Contents of the display
Example: After storing tracks 2, 3, 5, 6, 9 and 12 in memory.
•Before starting play
aThe selected track numbers
bMemory channel
cThe total playing time of selected tracks
•During play
dTrack number 2 is currently being played (the first track in memory).
eNext track number in memory
fTime elapsed in track currently playing
gThe remaining track numbers in memory
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| TRACK | 2 | 3 | 5 | |||||
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| MEMORY | 6 |
| 9 |
| DISC |
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| 12 |
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| SINGLE ELAPSED |
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| Stopping a memory play | ||
| STOP | Remote controller |
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| Press the |
| STOP button. | |||||
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10