Optimus MD-1600 owner manual Playing Back from Memory

Models: MD-1600

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If you make a mistake, press START/ STOP to stop recording and begin again from Step 1, or you can edit the con- tents. See “Editing Memory Contents” on Page 39.

Note: Press after you select Track 1 in Step 3 to use the drum pads. You can start recording by playing a drum pad.

This data is stored on Track 1 along with the notes you played:

tone number

rhythm number

rhythm controller (INTRO, NORMAL/ FILL-IN, etc.) operations

pitch bender operations

pedal operations

drum pad operations

See “Recording Multiple Tracks” on Page 37 to record on the other five tracks.

Notes:

When you record on a track that contains data, the new recording replaces the previous recording.

The touch response setting (on/off) is not recorded. However, the strength of the strike is recorded.

Channel 1 mixer parameters are automatically recorded to Track 1.

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The memory can store a total of about 5,200 notes. If the remaining memory is less than 100 notes, the measure and beat numbers flash on the display. When memory becomes full, recording automatically stops (auto-accompaniment or rhythm stops playing, if used).

Memory contents are saved as long as power is supplied to the key- board. Unplugging the adapter with- out batteries or with weak batteries erases the memory. To prevent data loss, connect an adapter before replacing batteries.

Turning off the keyboard while recording erases the contents of the track you were recording.

You can transfer memory contents to another MIDI device. See “Dump- ing/Importing Data” on Page 45.

PLAYING BACK FROM MEMORY

1.Press MEMORY until Play No. appears.

2.Within 5 seconds, use + or (or 0 or 1) to select a song number.

3.Within 5 seconds, press START/ STOP to play back the song you selected.

You can use TEMPO to adjust the playback tempo.

4.Press START/STOP again to stop playback.

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Optimus MD-1600 owner manual Playing Back from Memory