. If you spin the magnifying glass, move to any keyhole on the board that doesn’t have another mover in it. Take a peek inside and mark your note pad. Stay here, with your mover in the door, until your next move.

Kids

If you saw Peter Plum in the Bathroom with the Rabbit, your note pad will look like this. You should also check off the door you looked under.

On your turn, if you have crossed off all the Rooms except one, all the Kids except one, and all the Pets except one, you may announce that you want to solve the mystery. Tell your opponents Which Child you think is hiding in Which Room with Which Pet, then slide the blue clue-revealer door open and check if you were correct. Don’t let the other players see the answer until you know you are correct. If you were, you win! If you weren’t correct, you’re out of the game. The others keep playing until somebody solves the mystery.

Notes:

You do not have to land on a rug by exact count.

Careful! When you open a door, don’t let your opponents see inside!

And keep the information on your note pad secret!

You may open a door more than once on a turn to make sure you got the clues right.

WINNING

The first player who reveals enough clues to determine Which Child is hiding in Which Room with Which Pet wins the game!

Mix up or turn the mystery cards, and play again!

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Parker Hannifin Detective Game manual Winning