7
12. RIGHT TIME—This option allows the operator to adjust the time the right drive motor will stay on, for
centering purposes at game start up. Available time settings are 0—40 intervals of 1/4 sec.
EXAMPLE: If this option is set at 5, then at coin up the right drive motor will stay on for
(5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the crane at
coin up in different size cranes. An operator can also use this option along with Option 21,
to adjust the position of the crane head when the game is over.
13. FORWARD TIME—This option allows the operator to adjust the time the forward drive motor will stay
on, for centering purposes, at game start up. Available time settings are 0—40 intervals of
1/4 sec. EXAMPLE: If this option is set at 5, then at coin up the forward drive motor will
stay on for (5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the
crane at coin up in different size cranes. An operator can also use this option along with
Option 21, to adjust the position of the crane head when the game is over.
14. TICKETS TO PLAY— This option is only used if you have a ticket dispenser. In this option, the
operator has the ability to set the number of tickets that a player will be awarded just for
playing the game. The available range is 0 - 99 tickets.
15. TICKETS IF LOSE—This option is only used if you have a ticket dispenser. In this option, the
operator has the ability to set the number of tickets a player will be awarded when a piece
of plush is not won. The available range for this option is 0 - 99 tickets.
16. FACTORY DEFAULTS—A setting of “0” for this option will keep the latest operator settings. A setting
of “1” for this option will restore all options to factory defaults.
17. CENTERING—This option allows the operator to position the crane head any where on the play field.
If Option 21 is set to “0” (Off) the crane head will position it at the beginning of the game
according to the operator presets in Options 14 and 15. If Option 21 is set to “1” (On) the
crane head will position itself at the end of the game according to the operator presets in
Options 14 and 15.
18. SNAP—This option allows the operator to turn on and off the snap of the claws at the start of a
game. If Option 22 is set to “0” (Off), the claws will not snap together at the start of the
game. If Option 22 is set to “1” (On), the claws will snap together at the start of a game.
19. UP / DOWN MOTOR TEST—When the operator moves the joystick left and right, the claw will raise
and lower respectively. The right display will change from: 0—1 If the up switch is made
0—2 If the down switch is made
0—3 If both switches are made
20. LEFT/ RIGHT MOTOR TEST—When the joystick is moved left and right, the wagon assembly will
move to the left and right. The right display will change from: 0—1 If the left home switch is
made
21. FRONT / BACK MOTOR TEST—When the joystick is moved left and right, the crane assembly will
move forward and backwards. The right display will change from: 0—1 If the back home
switch is made
PROGRAMMING