9
PROGRAMMING
Test Mode Explanation
Every time that the game is powered up, the door is closed or exiting programming mode, the game will run
through a test mode to check the following items:
- HOME BACK SWITCH - FRONT / BACK MOTOR - E² (MEMORY)
- HOME LEFT SWITCH - LEFT / RIGHT MOTOR
- UP SWITCH - CREDIT / COIN DISCONNECT
- DOWN SWITCH - CLAW CLOSE, CLAW OPEN
If any of the above items are malfunctioning, the game will light up the 4 decimal points on the podium dis-
plays. This will alert the operator that there has been a problem. The operator needs only unlock and open
the front door and the error codes will be displayed one at a time on the left display. To move to the next error
code, the operator needs to press the drop button. Repairs should be made to those areas in which errors
have been logged. When all codes have been seen, and the door is closed, the game will reset the error
codes, run through a test mode to check for proper operation and if all is well, game play can start. If not, the
4 decimals will once again light up and the operator will need to check the error codes again. Game play can
continue to the best of the machine’s abilities, with problems, until the errors are corrected. At no time should
the game be inoperable unless a key component is damaged.
NOTE: Some items on the list can not be detected by the game and require that the operator watches for
these actions to be performed during the start up test mode. (Claw close, Claw open)
Error Codes # Problem Solution
1 E² (Memory) Replace Microprocessor
3 Up Sensor Check / Replace Up Sensor
4 Down Sensor Check / Replace Down Sensor
5 Left / Right Sensor Check / Replace L /R Sensor
6 Front / Back Sensor Check / Replace F /B Sensor
7 Front / Back Motor Check / Replace F / B Motor
8 Left / Right Motor Check / Replace L / R Motor
9 Counter Disconnect Just a warning that the credit / coin
counters were disconnected at some time.