EFFECT FUNCTIONS

EFFECT FUNCTIONS

This unit can produce a total of 15 basic beat effects (including SND/RTN) through beat effects linked to the BPM and manual filters or effect frequency filters linked to the FREQUENCY dial.

Additionally, by adjusting the parameters for each effects, a wide range of effects can be produced.

A wide variety of beat effects can be created by adjusting the temporal parameter through the TIME dial (Parameter 1) as well as the quantitative parameter through the LEVEL/DEPTH dial (Parameter 2).

A low-pass filter effect or high-pass filter effect can be created with the manual filter or effect frequency filter depending on the positioning of the FREQUENCY dial. Additionally, by combining beat effects with the manual filter or effect frequency filter, a wide range of effects can be created.

TYPES OF BEAT EFFECTS

1DELAY (One repeat sound)

This function allows a delay sound with beat of 1/8, 1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. For example, When a 1/2 beat delay sound is added, four beats become eight beats. Also, by adding a 3/4 beat delay sound, the rhythm becomes syncopated.

Example

Original (4 beats)

1/2 delay (8 beats)

2ECHO (Multiple repeat sounds)

This function allows an echo sound with beat of 1/8, 1/4, 1/2, 3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. For example, when a 1/1 beat echo sound is used to cutoff the input sound, a sound in synch with the beat is repeated together with fadeout.

Also, by adding a 1/1 beat echo to the microphone, the microphone sound repeats in synch with the music beat.

If a 1/1 beat echo is applied to the vocal portion of a track, the song takes on an effect reminiscent of a “round”.

Example

1 beat

 

 

1 beat

 

 

Cuts input

 

sound

3Auto TRANS

In units of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat, the sound is automatically cut in synch with the rhythm.

Example

CutCut

Time

1 cycle =1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat

4FILTER

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, the filter frequency is moved, greatly changing the sound coloration.

Example

Frequency

1 cycle =1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat

5FLANGER

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1 cycle of flanger effect is produced quickly and easily.

Example

Short delay

1 cycle =1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat

6PHASER

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1 cycle of phaser effect is produced quickly and easily.

Example

Phase shift

1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat

16

En