PIONEER
| 67 |
| (5) 00 (fixed data = 00H) | 1 bytes |
| 68 |
| (6) The upper digit of Title number or | 1 bytes |
|
|
| Stack group number that is searched on |
|
|
|
| Sun. Set it with BCD. |
|
| 69 |
| The lower digit of Titke number of | 1 bytes |
|
|
| Stack group number that is searched on |
|
|
|
| Sun. Set it with BCD. |
|
| 70 |
| (7) The upper digit of Chapter number | 1 bytes |
|
|
| that is searched on Sun. Set it with BCD. |
|
| 71 |
| The lower digit of Chapter number that | 1 bytes |
|
|
| is searched on Sun. Set it with BCD. |
|
| 72 - 75 |
| Checksum | 4 bytes |
|
|
|
|
|
(1) Fixed data | : |
|
It indicates the total data bytes of this transfer with HEX digit.
004cH = 76
(2)
The number that indicates the player mode when the player turns on is written in here. It specifies the player mode as follows.
Upper nibble of it
4 | : The player will seek the Title and Chapter that is written in the data. |
8 | : The palyer will execute the Stack that is specified in the data. |
Lower nibble of it (This indicates the day)
0: Monday
1: Tuesday
2: Wednesday
3: Thursday
4: Friday
5: Saturday
6: Sunday
(3)
It indicates the hour that the player power will be turned on. Basically, the hour is used with the minute and is expressed with 00 through 23. The ffH means the hour is not written in it.
(4)
- 44 -