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If a large heart beat appears, you have successfully scanned one of four different things:
Direct Scan Monster (DSM) - A monster who voluntarily becomes part of your tribe.
Battle Scan Monster (BSM)- A monster who does not wish to become part of your tribe.
Grudge Match Monster (GMM) - A monster you have previously banished.
Item - An item that your monsters will use during battle.
After the barcode is scanned properly, the controller will compile the monster's molecules to reform the monster (or item) inside your controller. If it is a (DSM), and you do not already have it in your tribe, the unit will ask if you wish to "Recruit" or "Banish" this particular creature. If you choose to recruit the monster, it becomes part of your tribe. If your unit is full from 53 monsters then you will have to banish one of your other monsters before you can recruit a new one.
Secret Flux Hint: Every time you banish a particular monster, it's honour is disgraced and it becomes very angry. Therefore it becomes harder to beat every time you banish it.
If you scan a monster that is already in your tribe, but the new monster is stronger or your current monster is Knocked Out (KO), the new monster will replace the old monster.
Be Careful!
If a (BSM) or (GMM) is scanned you have to be ready to fight! But if you don't have at least three compatible monsters active or inside your controller, the controller will reject the molecules and send them back to the barcode. Remember, when your monsters battle, they fight in teams of three. So you must have at least three active monsters to battle opposing monsters.
Viewing Your Collected Monsters and Items Once you have collected a compatible monster or an item, you can view it by selecting "MONSTER" or "ITEM" from the main screen using the On - A Button.
Monsters
If you select "MONSTER" from the main menu, an image of the first monster in inventory will appear. If you press the Pan Button, you can use the Directional Pad to see the entire picture of the monster. Press the On - A Button to view the monster's name and number. Press the On - A Button again to view the monster's "Hit Points" followed by it's "Defense Rating" and it's "Speed". (For an explanation of these features see below).
Press the On - A Button again to view the monster's current "level" and current number of "experience points". Each monster gains one experience point for every battle won. After earning thirty (30) experience points, the monster moves up a level, making it more powerful, giving it more attack options, and making it harder to defeat.
Press the On - A Button again to view the monster's attack options and code. Select "Attack" to see what kind of attack moves this monster has available to it. Press the "Left" direction of the Directional Pad to return to the Main Menu.
HP’S (Hit Points)
6/7 - This number represents how much damage a monster can take. This example shows six hit points left out of possible seven. When this monster loses all seven points, it is knocked out (KO).
DEF (Defense Rating)
6 - This monster has a defense rating of six. This rating determines how difficult it is to hit this monster.
SPEED
3 - This monster has a speed rating of three. A monster’s speed determines how good it is at dodging attacks.
Monster Classes:
Tech Class Monster
Magic Class Monster
Power Class Monster
Items
Select "item" from the Main Menu, and an image of your first item in inventory will appear followed by its name. At the bottom of the screen, either the "Tech", "Power", or "Magic" symbol will appear. This shows what type of monster will be compatible with the item selected. Use the Directional Pad to scroll up or down through the items in your inventory
Secret Flux Hint: It's helpful to have a variety of items stockpiled before going to battle!
Assemble Your Team!
Once you have at least three active monsters, you can either battle other monsters you scan or battle monsters collected in a friend's controller. Go to TEAM in main menu and press On- A Button.
You will be prompted to select the 1st, 2nd, and 3rd members of your monster team. You can do this by using the Directional Pad to scroll through your monsters and pressing on the
Secret Flux Hint: If you haven’t assembled a team before a battle you will be asked to make one. Get a team assembled so you’re ready to battle anytime.
Trading and Banishing Monsters Trading monsters with a friend is a great way to get (BSM) and (GMM) without having to fight them! All you have to do is link your Skannerz unit with a friends by placing your controllers against each other, connecting the tabs and slots in the Head to Head connection at the top. Make sure they snap together.
Now, from the Main Menu, both you and your friend select the Trade option by selecting it and pressing the On - A Button. Next use the Directional Pad to scroll through your monsters until you find which one you want to trade. Once both players have chosen a monster it will transfer to the other persons screen. You can then decide whether to accept that monster or not. Once both people accept the trade, the monster's molecules will be traded between the two units.
To banish a monster, choose Banish from the Main Menu. Then scroll through your inventory of monsters using the Directional Pad. Select a monster by pressing the On - A Button. You will then be taken to the Confirm screen where you can choose "Select Again" to choose another monster, or "Banish" to send the monster's molecules back to the Bar Code where he came from! Just remember, he won't be very happy about being banished. And if you come across him again, he's going to want a Grudge Match! Remember, the Commander holds up to 53 monsters. Once you have 53 monsters you must banish one monster to get another.