Screen two sees purple enemy birds. They swoop down and shoot more often.

Wave three sees large blue bird eggs moving back and forth on screen. If you don't shoot the eggs in time they hatch into large winged blue birds that must be shot dead center to be destroyed. Winging them is not enough as the damaged limb soon re-grows. They move across the screen swooping down firing bullets more frequently than in the previous waves. Wave four is the same as wave three, with purple bird eggs hatching into large winged purple birds

Wave five is the final stage in the game, and sees the enemy boss in its huge spaceship moving down the screen towards you, flanked by a formation of purple birds. A thick layer of shielding protects the ship, and you must shoot through this shielding. Behind the yellow shielding is a layer of purple shield- ing which moves from left to right and you must shoot this to create a hole in the shield through which you must fire and score a hit on the enemy boss to destroy it. All the while the boss fires waves of bullets at you, and the purple birds swoop down. Once you shoot the enemy boss, you are awarded bonus points and the game reverts to wave one and continues.

On waves one, two and five once the birds reach your level they will fly upwards to return to their original formation place. If you shoot them in flight you will score extra points.

Your defensive shield, by no means impenetrable, protects you from bullets and direct contact with birds on a collision course. Shields take several sec- onds to recharge after each use.

One extra life is awarded when your score reaches 3,000 points.

The Scoring

Shooting a yellow or purple bird: 20, 40 or 80 points; in flight: 200 points.

Shooting a blue or purple egg: 50 or 100 points.

Shooting a large blue or purple bird: 100 to 800 points (random).

Shooting the boss: 1,000 to 9,000 points (depending on height).

Playing hints/tips

Use shields carefully. If you are moving when you activate, there is a dan- ger it will fail.

Birds will sometimes stop directly above you. Shoot them before they fly back up.

Birds that stop below you can be killed with your shield.

You are unable to move when your shield is activated. Avoid using it at the left or right edge of the screen on wave three or four; bullets may hit you as soon as your shield runs out.

QIX

The Legend

One of Taito's best known games, Qix is the hit arcade title that sparked numerous clones. Like all other great arcade classics, the game play is sim- ple, but highly original and addictive. Qix is a must-have for every arcade fan, and a relaxing break from more serious action fare.

The Controls

Joystick

Move your marker left, right, up and down around the outside of the square

Set the direction for marker movement inside the square

Button A or B

Marker will move around the outside of the square with just the joystick

Must press A or B to move inside the square

Press and hold down the A button to begin a FAST draw

Press and hold the B button starts a SLOW draw; rewarded with higher points

The Game

Your goal is use a marker to separate the screen into different portions, thereby "claiming" the space. In the meantime, you must avoid electronic creatures called qix, sparx, and others that randomly appear to destroy your marker

The QIX is an evil and terrifying computer virus. Nobody knows where it comes from. Your mission: immunize the system against this insidious infec- tion! But the QIX learns from its mistakes. It also breeds lethal sub-viruses that can quickly spread and infect your system.

Each player starts with three lives. Fill in sections of computer memory with- out becoming infected. A level is completed when the required section of memory is immunized against the QIX. For example, you must immunize 75 percent of level one to advance to level two. A life is lost if the QIX touches an incomplete line, or if the marker is attacked by a FUSE or SPARX.

The Scoring

The status panel on the right side of the screen shows the current number of lives, required claim, completed claim, and current level. The SPARX timer is a red line located above the game screen. It begins to shrink during play.

Two SPARX are created each time the line disappears. Player scores are located at the top of the screen. Points are awarded for each filled section of memory. A SLOW draw earns twice as many points as a FAST draw. A play- er earns 1,000 bonus points for each percent over the required goal. Splitting two QIX from each other multiplies the point value for each new FAST and SLOW fill. An extra life is awarded every 50,000 points.

The Tricks

QIX has no time limit; don't try and rush through a level.

Build walls to guide the QIX into a position where you can trap it.

Try and split a pair of QIX as often as you can; your score will multiply.

Keep moving; the SPARX are always looking for you.

Second guessing the QIX isn't recommended.

TROUBLE SHOOTING

TV

To locate your auxiliary channel, which is usually not 3 or 4, but a gaming channel found mostly found between 2 and 99 (example 2, 1, 0, 99), first try 00 to see if it is the auxiliary channel. Channels downwards from 3 until a Line 1 or Line 2, Video 1 or Video 2, Front, Aux, AV, etc., appears on screen, then push the power button on the game and it should automatically come on if you have selected the correct channel. If this does not work, another way to determine your auxiliary channel is to take a look at your television

remote. There may be a button on the remote that may take you directly to the correct channel. The buttons you are looking for may be labeled Input, AUX, AV, Line, TV/Video, or Video. If your remote has one of these buttons, turn your television back to Channel 3 and select that button. The power button on the game should be turned on in order for the game to appear on the television. If your television remote does not have any of these buttons, and channel 00 is not working, you may need to search the main menu for a way to determine your auxiliary channel. If none of these methods have helped you locate your auxiliary channel, you may need to check your owner's manual and/or contact a local television repair company.

VCR

When connecting to a VCR, you must first start with a blue background showing on your television screen. To obtain a blue screen, try inserting a videotape into the VCR, let it start to play, then hit the stop button. This may give you a blue screen, then you can channel down to your auxiliary channel. If the blue screen still does not appear, try entering your TV and/or VCR main menu and see if it gives you options to select a blue screen background. Many times if you enter the main menu on your television you can change the setting from cable to video and display a blue screen. Also if you have an older television, you may locate a hidden door on your television that has color, picture, horizontal, vertical, and cable, antennae buttons. If your televi- sion includes this panel, you can select the antennae/cable button and see the blue screen appears. If you have tried all of these options and are still unsuccessful connecting the console, then you may need to check your VCR owner’s manual or contact the manufacturer to find out how to set up your VCR for console games.

Remember, you can't play our games through a cable box or satellite, so if you own one of these make sure it is turned off before connecting the game. You can connect our games through DVD players with the same connection as a VCR.

If you still have difficulty with setup or operation of your game, please call our players helpline mentioned at the end of this manual.

If you choose to use an AC Adapter we suggest the following :

Output:

-Voltage: 6 Volts DC

-Current: 300 mA (minimum)

Polarity: Negative Center

Plug Size: 5.5 mm outside diameter, 2.1 inside diameter.

AC Adapters are available at most electronic stores.

If you use the product with a transformer, regularly examine for damage to the cord, plug, enclosure and other parts. In the event of any damage, do not use the toy with the transformer.

CAUTION

As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.

Be sure you insert the battery correctly and always follow the device and battery manufacturer’s instructions.

Do not dispose of batteries in fire.

Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.

IMPORTANT

Sometimes, a built-up of static electricity ( from carpets, etc ) may cause the game to the stop working. Just reset the game, and it will work again.

MAINTENANCE

Handle this device carefully.

Store this device away from dusty or dirty areas.

Keep this device away from moisture or extreme temperature.

Do not disassemble this device. If a problem occurs, press the Reset but- ton, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.

Use only the recommended battery type.

Do not mix old and new batteries.

Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmi- um) batteries.

Do not use rechargeable batteries.

Do not attempt to recharge non-rechargeable batteries.

Remove any exhausted batteries from the device.

Do not short-circuit the supply terminals.

Insert batteries with the correct polarity.

The toy is not intented for children under 3 years old.

The toy must be used with the recommended transformer.

The transformer is not a toy .

When cleaning the game with any liquid, disconnect it from the trans- former first.

Transformers used with the toy are to be regularly examined for damage to the cord, plug, enclosure and other parts and that, in the event of such damage, the toy must not be used with this transformer until the damage has been repaired.

Packaging should be kept as it contains important information.

The toy is not to be connected to more than the recommended number of power supplies.

Please retain this for future reference.

FOR UNITED STATES

This product complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful inter- ference and (2) this device must accept any interference received, including interference that may cause undesired operation.

WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to oper- ate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These

limits are designed to provide reasonable protection against harmful interfer- ence in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communica- tions. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equip- ment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

Reorient or relocate the receiving antenna.

Increase the separation between the equipment and receiver.

Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

Consult the dealer or an experienced radio TV technician for help.

90-DAY LIMITED WARRANTY

(This product warranty is valid in the United States and Canada only)

Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workmanship and materials (batteries excluded). This warranty does not cover damage result- ing from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limita- tion of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.

During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned pre- paid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road, Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the prob- lem along with your return address and mail it postage prepaid.

IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.

Distributed in the U.S. by:

RADICA U.S. Ltd.

13628-A Beta Road

Dallas, TX 75244-4510

RADICA:®

PLAY TV IS A REGISTERED TRADEMARK OF RADICA GAMES LTD.

©2004 RADICA GAMES LTD.

PRODUCT SHAPE™ ALL RIGHTS RESERVED

Licensed by Radica from Taito Corporation

Space Invaders®, © 1978, 2004 Taito Corporation

Phoenix™, ©1980, 2004 Taito Corporation

Lunar Rescue™, ©1980, 2004 Taito Corporation

Qix®, ©1981, 2004 Taito Corporation

Colony 7™, ©1981, 2004 Taito Corporation

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Radica Games 74064 instruction manual Qix, Trouble Shooting, Maintenance, For United States, DAY Limited Warranty