E
MODEL 75012
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82389000 Rev.B
It’s been called “one of the most addicting games ever,” and now you can join the obsession! Rotate the Tetraminos as they fall and try to complete a full line of blocks. But watch
BUTTON FUNCTIONS
Rotate Right - Press this key to rotate a Tetramino clockwise
Rotate Left- Press this key to rotate a Tetramino counter clockwise
Sound - Press this key to toggle between melody/tone and sound off.
LIGHT - Slide the button to the left to turn the light on and right to turn off. Remember to turn off the light after playing to save battery.
PROTECTIVE LID - Press side button to open lid. The lid can be removed by popping off hinge points.
Reset - Insert a rounded object to reset your game.
BASIC GAME RULES
In Tetris®, you must arrange a sequence of small shapes, called Tetraminos, into complete lines. As each line is completed, it will disappear from the screen.
Tetraminos fall from the top of the play field to the bot- tom.
Each Tetramino is made up of four blocks, arranged into seven different patterns.
You must rotate the Tetraminos as they fall and fit them together to create lines.
If you cannot complete a line, the blocks will eventually rise to the top of the play field and the game will end.
GAME LEVELS
As you advance to each level, the speed at which the Tetraminos drop will increase. Tetris® will automatical- ly advance to the next game level each time you clear ten lines.
SCORING
During game play, the total score will appear in the Score/Line Count indicator at the top right hand corner of the screen. When you complete a line or multiple
HIGH SCORES
The highest score of the game will be displayed in the Score and Line Count indicator at the end of the game.
GAME MODES
Tetris® has three game modes: Classic Tetris (Game One), Speed Tetris (Game Two) and Ultra Tetris (Game Three).
CLASSIC TETRIS
In Classic Tetris, you will compete for points/lines and continue to play until you “Top Out”.
NOTE: “Topping Out” occurs when any cell for the starting position of a new Tetramino is filled.
SPEED TETRIS
In Speed Tetris, your objective is to score as many points/lines as possible within a specific time period.
At
ULTRA TETRIS
In Ultra Tetris, you will attempt to clear a certain num- ber of lines within the shortest period of time.
At
If you reach your line goal with the placement of the last Tetramino before the time limit, you will be award- ed all of the points scored, including points for lines completed over the goal.
GETTING STARTED
On/Start- Turns the unit on and starts a new game. Pressing this key also pauses the game and wakes the game from Sleep or Pause mode.
Left Directional Key - Press this key to move a Tetramino to the left.
Right Directional Key - Press this key to move a Tetramino to the right.
Sound
On/
Start
Display
Rotate
lines, the Score/Line Count indicator will show your total line count, for two seconds. It will then return to your total.
Points are awarded for clearing each completed line of Tetraminos as follows, multiplied by the current level.
Single: 10 points:One line is cleared.
Double: 30 points:Two lines are cleared at the same time.
Triple: 50 points:Three lines are cleared at the same time.
Tetris®: 80 points:Four lines are cleared at the same time.
Note: Game starts at level “00”. The “point multiply” will start by 2 at level “01”.
Press the On/Start key to begin a new game. You will see the Game Mode screen.
To scroll through the game modes, press the Down Directional Keys. There are three game modes: Game One (Classic Tetris), Game Two (Speed Tetris) and Game Three (Ultra Tetris).
To select a game level, press the Right or Left Directional Keys. There are ten game levels, each increasing in difficulty. The game level icon is located in the top left hand corner of the screen.
When you have selected the desired game mode and game level, press the On/Start key to begin your game.
TETRAMINO CONTROL
As the Tetraminos fall, you will need to rotate them to
Display - Press this key to show or hide
Light
Right
In the event that you score more points than can be
fit into the lines below.
the icon of the next Tetramino.
Rotate
Reset Left
displayed, a “Roll Over” will occur and the score dis- play will restart at zero. A Roll Over is indicated by dashes in front of the score.
You can move a Tetramino to the left or to the right as it is falling by pressing the Left and Right Directional
Keys.
Down Directional Key - Press this key to “Soft drop” the Tetramino.