Radica Games 75029 Credits, Trouble Shooting, Maintenance, DAY Limited Warranty, Vcr

Models: 75029

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DEFENSE: The player’s success will depend on correctly identifying the offensive player’s dribbling movement, keeping in position and properly timing a steal or a block. Each player can perform 4 (four) different defensive moves

Quadrant A: The defensive player will block the shot by jumping up

Quadrant B: The defensive player will swipe to the left

Quadrant C: The defensive player will swipe forward

Quadrant D: The defensive player will swipe to the right

BALLIN’ MODE – Choose Ballin’ Mode and than select Quick Start

QUICK START – This mode automatically selects the players and court.

PLAYGROUND MODE – allows you to play 2 Mini-games that will test your different skills in basketball for Ballin’ Mode and Quick Start.

SLAM DUNK COMPETITION – One (1) to four (4) players will take turns performing a series of slam dunks to earn points. To begin, play- ers will choose the number of ballers, their character, court and level of difficulty before each dunk.

Each Player has 4 attempts at the basket.

Players will take turns dunking.

Variety and Difficulty points will be awarded for each slam dunk.

The Final Dunk is worth double the points!

First player performs his dunk by highlighting one or more quadrants. Your score is based on the level of difficulty and the type of dunk you perform. However, if you miss the dunk you score no points.

The total number of points will be added from the 4 dunks performed to determine the winner. Remember, you can always have a rematch by selecting YES on the rematch screen after the score and winner are shown.

H.O.R.S.E. – One (1) to four (4) players will take turns shooting from dif- ferent locations on the court. If a player makes a shot, then the next player will have to make the same shot or they will be given a letter. The last player to spell H-O-R-S-E wins! To begin, players will choose the number of ballers, their character, court and level of difficulty.

The players can choose the location of their shot by moving their character to the different shot locations and highlighting shoot.

If a player makes a shot, the next player must also make the same shot from the same location.

If the next player misses, they will be given a letter.

When a player spells H-O-R-S-E, they are eliminated.

The player whose turn it is will move their player to the desired location on the court and shoot without a defender in their way. If the player makes the basket, it will be the next players turn to make the same shot. If they miss, they will be given a letter to spell H-O-R-S-E. Remember, you can always have a rematch by selecting YES on the rematch screen after the score and winner are shown.

NOTE: If players continue to make shots, and it comes back around to the original player, that player can then move to a new location and attempt another shot.

CREDITS

FarSight Studios

Technical Director ---

Jay Obernolte

 

Lead Engineer

--- Sean Shannon

 

Development Director / Lead Designer ---

Bobby King

Engineer

--- Doug Brettin

 

Art Director ---

Tom Green

 

Lead Animator

--- Darrin Hart

 

Senior Artist ---

Craig Alexander

 

Senior Artist ---

Migo Wu

 

Artist ---

Chris Pavia

 

 

Audio Engineer/Artist

--- Chris Kline

 

Please Note: Due to the use of reflective surfaces turn the unit off when not in use.

TROUBLE SHOOTING

TV

To locate your auxiliary channel, which is usually not 3 or 4, but a gaming channel found between 2 and 99 (example 2, 1, 0, 99), first try 00 to see if it is the auxiliary channel. Channels downwards from 3 until a Line 1 or Line 2, Video 1 or Video 2, Front, Aux, AV, etc., appears on screen, then push the power button on the game and it should automatically come on if you have selected the correct channel. If this does not work, another way to determine your auxiliary channel is to take a look at your television remote. There may be a button on the remote that may take you directly to the correct channel.

The buttons you are looking for may be labeled Input, AUX, AV, Line, TV/Video, or Video. If your remote has one of these buttons, turn your televi- sion back to Channel 3 and select that button. The power button on the game should be turned on in order for the game to appear on the television. If your television remote does not have any of these buttons, and channel 00 is not working, you may need to search the main menu for a way to deter- mine your auxiliary channel. If none of these methods have helped you locate your auxiliary channel, you may need to check your owner's manual and/or contact a local television repair company.

VCR

When connecting to a VCR, you must first start with a blue background showing on your television screen. To obtain a blue screen, try inserting a videotape into the VCR, let it start to play, then hit the stop button. This may give you a blue screen, then you can channel down to your auxiliary channel. If the blue screen still does not appear, try entering your TV and/or VCR main menu and see if it gives you options to select a blue screen background. Many times if you enter the main menu on your television you can change the setting from cable to video and display a blue screen. Also if you have an older television, you may locate a hidden door on your television that has color, picture, horizontal, vertical, and cable, antennae buttons. If your televi- sion includes this panel, you can select the antennae/cable button and see the blue screen appears. If you have tried all of these options and are still unsuccessful connecting the console, then you may need to check your VCR owner’s manual or contact the manufacturer to find out how to set up your VCR for console games.

Remember, you can't play our games through a cable box or satellite, so if you own one of these make sure it is turned off before connecting the game. You can connect our games through DVD players with the same connection as a VCR.

If you still have difficulty with setup or operation of your game, please call our players helpline mentioned at the end of this manual.

If you choose to use an AC Adapter we suggest the following :

Output:

-Voltage: 6 Volts DC

-Current: 300 mA (minimum)

Polarity: Negative Center

Plug Size: 5.5 mm outside diameter, 2.1 inside diameter. AC Adapters are available at most electronic stores.

If you use the product with a transformer, regularly examine for damage to the cord, plug, enclosure and other parts. In the event of any damage, do not use the toy with the transformer.

CAUTION

As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.

Be sure you insert the battery correctly and always follow the device and battery manufacturer’s instructions.

Do not dispose of batteries in fire.

Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.

Sometimes, a build-up of static electricity (from carpets, etc) may cause the game to stop working. Just reset the game, and it will work again.

The unit may malfunction when there is a radio interference on the power line and signal line. The unit will revert to normal operation when the interference stops.

In an environment with radio frequency interference, the product many malfunction and require user to reset the product.

MAINTENANCE

Handle this device carefully.

Store this device away from dusty or dirty areas.

Keep this device away from moisture or extreme temperature.

Do not disassemble this device. If a problem occurs, press the Power button off and on, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.

Use only the recommended battery type.

Do not mix old and new batteries.

Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cad- mium) batteries.

Do not use rechargeable batteries.

Do not attempt to recharge non-rechargeable batteries.

Remove any exhausted batteries from the device.

Do not short-circuit the supply terminals.

Insert batteries with the correct polarity.

Please retain this for future reference.

This product complies with Part 15 of the FCC Rules. Operation is sub- ject to the following two conditions: (1) this device may not cause harm- ful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.

WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harm- ful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be deter- mined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

Reorient or relocate the receiving antenna.

Increase the separation between the equipment and receiver.

Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

Consult the dealer or an experienced radio TV technician for help.

90-DAY LIMITED WARRANTY

(This product warranty is valid in the United States and Canada only)

Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workman- ship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workman- ship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.

During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road, Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.

IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.

Distributed by:

RADICA USA Ltd.

13628-A Beta Road

Dallas, TX 75244-4510

RADICA: ®

PLAY TV IS A REGISTERED TRADEMARK OF RADICA GAMES LTD.

©2005 RADICA GAMES LTD.

PRODUCT SHAPE™ ALL RIGHTS RESERVED

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Radica Games 75029 instruction manual Credits, Trouble Shooting, Maintenance, DAY Limited Warranty, Vcr