P6624 20Q Family
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QUESTION MODE – A PLAYER can choose between 2 questions (“A” and “B”) that are shown on the 20Q™ electronic display.
ANSWER MODE – Once a question has been selected by a PLAYER, the DEALER answers the question (“YES”, “NO”, or “SOMETIMES”).
MODE the DEALER will use this button to answer “SOMETIMES” to a question.
UNDO – This button allows you to go back to the previous question if you or the DEALER mistakenly select or answer a question incorrectly. PLAYERS can only use the UNDO Button once per round.
ROLES/FUNCTIONS
DEALER – 20Q™ randomly selects the DEALER at the beginning of each round. The DEALER takes two 20Q™ CARDS and selects an object from the cards. This is the TARGET OBJECT that the other
PLAYER(S) – The
HOW TO PLAY
Once the DEALER is selected by 20Q™, the DEALER should pull two 20Q™ CARDS from the deck. The DEALER selects one of the 40 TARGET OBJECTS and writes it down on a piece of paper and turns it over. The DEALER should not allow the other PLAYERS to see what he/she has selected. The 20Q™ CARDS will then be placed face up so the other
20Q™ will first ask the DEALER if the TARGET OBJECT is an “ANIMAL, VEGETABLE, MINERAL or OTHER” – the DEALER answers “YES” or “NO” to each question and then announces which category the TARGET OBJECT falls under to the other PLAYERS.
With a total of twenty questions, each PLAYER
P6624
For up to 4 players / Ages 8 and up
INSTRUCTION MANUAL
P/N 823D2100 Rev.B
Are you ready for the first multiplayer version of 20Q™? This transformation of the classic handheld game fires up friends and family as you go
BASIC GAME RULES
Up to 4 friends and family PLAYERS will try to outwit 20Q™. The DEALER selects two 20Q™ CARDS and chooses an object from one of the cards. The 20Q A.I. asks questions and reads the DEALER’S mind. The first PLAYER to guess the DEALER’S TARGET OBJECT keeps the 20Q™ CARD. The first PLAYER to collect three 20Q™ CARDS wins!
BUTTONS/MODES
ON/OFF – This switch is located on the bottom of the unit and will turn the electronic game board
ON and OFF.
RESET – This button is located on the bottom of the electronic game board. When a blunt point is inserted and pressed, it will reset the game to its original settings.
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1 No / A | 2 Yes / Guess | 3 Sometimes / B |
YES/ENTER/GUESS – Use the ENTER button at the beginning of each game to identify the number of PLAYERS. When the game is in ANSWER MODE, the DEALER will use this button to answer “YES” to questions. PLAYERS use the GUESS button when they want to guess which OBJECT the DEALER is thinking of. DEALERS use the GUESS Button when they want to force 20Q™ to guess the TARGET OBJECT.
NO/“A” – When the game is in QUESTION MODE, use this button to select Question “A”. When the game is in ANSWER MODE the DEALER will use this button to answer “NO” to a question.
SOMETIMES/ “B” – When the game is in QUESTION MODE, use this button to select Question “B”. When the game is in ANSWER
20Q™ CARDS – The game includes 50 playing cards that contain 20 TARGET OBJECTS on each card.
20Q™ CARDS “+2” – These 5 cards should be randomly shuffled throughout the deck and played the same way as the standard 20Q™ CARDS. If a “+2” card is drawn at the beginning of a round, the PLAYER who correctly guesses the TARGET OBJECT receives both cards on the table.
TARGET OBJECTS – The 20 items on each of the 50 20Q™ CARDS.
GETTING STARTED
To start, turn the unit on using the ON/OFF switch on the bottom of the electronic game board. When prompted, press the YES Button to start a new game. Each PLAYER will need to press their ENTER Button to indicate they are playing. 20Q™ will confirm the number of players is correct. Once established, 20Q™ will randomly select a PLAYER to be the DEALER. 20Q™ will ask the DEALER if he/she is ready. Press YES to confirm everyone is ready. If 20Q™ does not have the correct number of players, press NO to go back and select the correct number of PLAYERS.
Note: The DEALER is playing with 20Q™ and collects a 20Q™ CARD only if 20Q™ guesses the correct TARGET OBJECT first. So, it is important and to the DEALERS advantage to answer the questions correctly.
takes turns, rotating the electronic game board in a clockwise direction so the player can read the question on the display. The 20Q A.I. will scroll two questions scross the LCD screen. PLAYERS will use the “A” or “B” buttons to select the question they wish the DEALER to answer. Once the question is selected, the DEALER will answer the question “YES”, “NO”, or “SOMETIMES”.
NOTE: After each question is asked and answered the 20Q™ electronic game board must be rotated clockwise and locked into position before the next player will be allowed to select their question.
During game play, it is recommended that each PLAYER take notes. This will help each PLAYER keep track of questions and answers to identify and eliminate potential TARGET OBJECTS.
At any point in the game, a PLAYER can press the GUESS Button to guess the potential TARGET OBJECT. Also, the DEALER can press the GUESS Button at any time to force 20Q™ to make a guess.
If the PLAYER, including 20Q™ representing the DEALER, guesses incorrectly, gameplay continues and the incorrect guesser is out of the game. If all PLAYERS, including 20Q™, have guessed incorrectly prior to question 20, all PLAYERS will be brought back into the game to continue playing. Once this happens, PLAYERS, including the DEALER, can press the GUESS Button at any time to make a second guess.
This process continues throughout the twenty questions.