KR-3 – Pitch Bend and Transpose

Selecting Drum Set Types

Press <Type> or <Type®>.

Each time you press one of these buttons, the drum set type will change, and the names of the drum sounds appearing on the display will change.

Note: There is one SFX set.

Adding effects to Tones

Reverberation (REV)

Reverb is a digital effect that gives the impression that you are playing in a concert hall.

1.Press the [UTILITY] button.

2.Usethe <> and <> buttons to the left of the dis- play to modify the Reverb balance.

Setting the value to “100” gives you maximum Reverb, while selecting “0” removes all Reverb from the sound. The REV parameter actually increases or decreases the Reverb Depth for the sound that is assigned to the keyboard, i.e. the part volume for the signal that is fed to the Reverb effect. Setting a high Reverb value means that you effectively increase the effect volume for the keyboard part. It works much the same way as a cathe- dral: the louder you sing, the more Reverb you hear. In the case of the cathedral, singing louder means that you increase the effect send level, i.e. the level of the signal (your voice) that will be processed by the acous- tic environment. The overall volume of the effect (cathedral) itself, however, does not change.

That, in turn, is a good thing because other parts (the Arranger and Composer parts) are also processed by the same Reverb effect. If REV were assigned to the volume of the effect itself, selecting the Min value would also strip the accompaniment of Reverb.

Note: The KR-3 contains several Reverb programs (called Types), so that you can always use the Reverb type that best suits your needs. See “Reverb Types” on page 47.

Note: You cannot adjust the Reverb Depth of the Arranger parts or the sounds played back by the Composer function.

Adding other effects — DSP effect

DSP is short for Digital Signal Processor. Of course, the Reverb effect is also digital, but we preferred not to use “multi-effect” here because that term may be mislead- ing. What it boils down to, however, is that the DSP effect contains a variety of effects programs, one of which you can select for the song you are about to play. See “DSP effects” on page 51 for a list of all DSP effects the KR-3 contains.

1.Select <DSP…> on the Tone Select screen.

The display now jumps to a screen similar to the fol- lowing:

2.Use the buttons to the left of the display to select the Type (kind of effect), and set its Depth with the buttons to the right of the display.

Select “OFF” from the Type screen if you don’t need a DSP effect.

Note: Only one DSP effect can be used at a time.

Note: When you select Upper, Lower, or Whole and choose the Rotary Effect, you can switch the rotation speed with the button at the upper left of the display.

Chorus effect

Your KR-3 also contains a Chorus effect. Chorus is an effect that creates a more spacious, “fatter” sound.

1.After pressing <DSP…> on the Tone Select screen, press <PAGE®®>.

The display now jumps to a page similar to the follow- ing:

2.Turn the Chorus on and off with the buttons to the left of the display, and select the Chorus Depth with the buttons to the right of the display.

After several seconds, the display returns to the previ- ous screen.

Note: The KR-3 contains several Chorus programs (called Types), so that you can always use the Chorus type that best suits your needs. See “Chorus Types” on page 47.

Octave Shift: changing the pitch by octaves

Octave Shift is a function that changes the pitch of a sound in octave steps. Octave Shift can be set independently for the Lower and Upper parts.

To give you an idea of the flexibility of this system, here is an example: suppose you assign the same Tone (E.Piano 1) to both the Upper and Lower keyboard section. Though you are using the same sound, it is assigned to two parts you can shift individually. Thus, by setting Octave Shift to “+1” for the Lower part, while leaving it at “0” for the Upper part, you create an overlap of the octaves immediately to the left (Lower) and right (Upper) of the split point. You could use this feature for playing intricate parts.

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