Appendix
| tance between two dots of the same color is called the 'Dot |
| Pitch'. Unit: mm |
Vertical Frequency | The screen must be redrawn several times per second in |
| order to create and display an image for the user. The fre- |
| quency of this repetition per second is called the Vertical |
| Frequency or Refresh Rate. Unit: Hz |
| Example: If the same light repeats itself 60 times per sec- |
| ond, this is regarded as 60 Hz. |
Horizontal Frequency | The time to scan one line connecting the right edge to the |
| left edge of the screen horizontally is called the Horizontal |
| Cycle. The inverse number of the Horizontal Cycle is called |
| Horizontal Frequency. Unit: kHz |
Interlace and | Showing the horizontal lines of the screen from the top to |
Methods | the bottom sequentially is called the |
| while showing odd lines and then even lines in turn is called |
| the Interlace method. The |
| the majority of monitors to ensure a clear image. The Inter- |
| lace method is the same as that used in TVs. |
Plug & Play | This is a function that provides the best quality screen for |
| the user by allowing the computer and the monitor to ex- |
| change information automatically. This monitor follows the |
| international standard VESA DDC for the Plug & Play func- |
| tion. |
Resolution | The number of horizontal and vertical dots used to compose |
| the screen image is called the 'resolution'. This number |
| shows the accuracy of the display. A high resolution is good |
| for performing multiple tasks as more image information can |
| be shown on the screen. |
| Example: If the resolution is 1920 x 1080, this means the |
| screen is composed of 1920 horizontal dots (horizontal res- |
| olution) and 1080 vertical lines (vertical resolution). |