Sega GAME SHOW owner manual Game Settings and Game Test

Models: GAME SHOW

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9. Game Settings and Game Test

Game Settings

Note: Switches can be used only with the door open, so the door switch must be con- nected to perform these 4 functions.

Dip Switches

Auger Down

Volume Down

Volume Up

Auger Up

Dip Switch Settings:

 

 

* - Factory Default Settings

Level A Scoring:

SW1-Off

SW2-Off

[approximately 1 in 10 win ratio]

*Level B Scoring:

SW1-On

SW2-Off

[approximately 1 in 15 win ratio]

Level C Scoring:

SW1-Off

SW2-On

[approximately 1 in 20 win ratio]

Level D Scoring:

SW1-On

SW2-On

[approximately 1 in 25 win ratio]

There are four levels of “skill”. This means that there are four levels of scoring tables. The level A scroring table is the easiest with the game posting lower scores to beat [in addition to high scrores] while the level D scroring is mostly high scores to beat making the game much more difficult. When a game is set for example, on the level B scoring table which is the factory setting, then the game only posts scores from tables B-C-D in order to control the “skill” required to beat the score posted. The game posts scores to beat from any tables above the setting chosen in addition to the table chosen but will not post scores lower then the table chosen.

When a capsule is won, the game software will automatically adjust the difficulty level up or down within the Level Scroring tables [begining with the table chosen in the dip switch setting] to reach the de- sired approximate win ratio.

All scores posted by the software in the “Score to Beat” [or match] in order to win a capsule are 100% attainable by the Player at all times. There is NEVER a score which cannot be won.

Credits:

 

*1 credit required:

SW3-Off

2 credit required:

SW3-On

Game Operation:

 

*Normal operation:

SW7-Off

Factory Reset:

SW7-On

www.seuservice.com

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Sega GAME SHOW owner manual Game Settings and Game Test