Sega ULUS 10195, 10086660098 manual Boosts, Bosses, Power-Ups, Card Collection

Models: 10086660098 ULUS 10195

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RACING ESSENTIALS

BOOSTS

Boosting can give you extra speed, distance, and/or air by interacting with special environmental objects — such as logs, rocks, poles, and more — and allow you to gain the upper hand on your rival. Oftentimes, correctly per- forming a Boost leads to special Power-Ups or shortcuts. When a Boost opportunity presents itself, a context-sensi- tive button icon will appear over the environmental object. In order to successfully pull off a Boost maneuver, you must quickly press a Boost button before the opportunity is lost. There are two types of Boosts: Air and Speed, and the context-sensitive button will help tell you which is the best one to use.

Note: You are not required to match the context-sensitive button displayed for each Boost — it just gives tips!

Air Boost: When the s but- ton icon appears over an ob- ject, pressing the s button at the precise time allows your character to vertically Boost into the air and reach

platforms and areas that are otherwise unattainable.

Speed Boost: When the a button icon appears over an object, pressing the a button at the precise time allows your character to horizontally Boost along the

track for a temporary burst of speed. Speed Boosts can give you the chance to pass, stay ahead, or catch up to your rival.

Note: Some Boosts opportunities will have a “?” icon over them. When this icon appears, you can choose either Boost without worry.

BOSSES

After every two Acts*, Sonic and his rivals will have to face one of Eggman’s mechanical bosses. To fell these huge beasts, you must

locate their weak spots and attack them multiple times. Of course, your rival will be attempting the same thing. The character to get the predetermined number of hits first, wins!

* Except for Zone 3.

POWER-UPS

Pick up Power-Ups as you speed across the track and use them to temporarily stop your rival in his tracks. Power-Ups can be found hovering in the air. To pick

up a Power-Up, simply run over it.

Each Power-Up has two uses: Offensive and Defensive. If you are ahead of your rival, the Power-Up will be used defensively. If you are behind your rival, it will be used offensively. Offensive Power-Ups are generally used as projectile weapons that shoot down the track until they hit your rival or an obstruction. Defensive Power-Ups are generally used as dropped weapons that sit on the track until your rival runs into them.

Power-up

Offensive Effect

Defensive Effect

Zones

Fire

Rolling Fireball

Fire Shield

All

Ice

Snow Blast

Ice Cube

All

Mine

Floating Homing Mine

Stationary Mine

3+

Illusion

Confusion

Decoy Zapper Rings

4+

Wind

Shoot Tornado

Drop Tornado

3+

Ring Magnet

Ring Magnet

Ring Magnet

3+

Star

Signature Move

Signature Move

All

Each racer also has a Signature Move Power-Up, which is represented by a Star icon. Sonic has “Sonic Boom,” Knuckles has “Hammer Punch,” Shadow has “Chaos Control” and Silver has “Psychic Control.”

CARD COLLECTION

Collect Trading Cards by winning races, getting high scores, and trading and wagering them against your friends via the PSP (PlayStation Portable) system’s Ad Hoc Mode. Choose VIEW

COLLECTION from the Main Menu to view how many Cards you’ve won and collected. Use the analog stick or the directional buttons Zand

Xto cycle through the Card categories and press the s button to select a category.

Once a category has been

selected, use the analog stick or the directional buttons Zand Xto cycle through the cards and view them. To switch between pages, press the Nand Bbuttons. Pressing the dbutton will pull up a Summary Window, which displays a breakdown of the Cards you’ve already collected. Press the abutton to exit and return to the previous menu.

RACING ESSENTIALS

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Sega ULUS 10195, 10086660098 manual Boosts, Bosses, Power-Ups, Card Collection