Sega 10086660098, ULUS 10195 manual Game Screen, Game Modes

Models: 10086660098 ULUS 10195

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THE GAME SCREEN

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1. RINGS

Indicates the number of Rings you’ve collected. Collect- ing Rings increases your score and also prevents you from having to respawn when you are injured. For more information, see Rings, pg. 15.

2. TIME

Your current race time.

3. BOOST OPPORTUNITY

Environmental objects that allow you to perform context- sensitive aerial and speed Boost maneuvers. To activate a Boost, press either the s (Air Boost) or the a (Speed Boost) button while on the Boost Object.

Note: Sometimes one Boost is better than the other

— look for icons on screen that give you tips!”

4. POWER-UP

Pick up and use Power-Ups to gain the upper hand. For more information, see Power-Ups, pg. 17.

5. DISTANCE METER

This displays the distance and proximity between you and your rival racer, as well as the proximity to the finish line.

6. RIVAL ARROW

If your rival is off-screen, the Rival Arrow appears to show you his general direction and location.

7. POSITION

This displays your position in the race. Come in first to win!

SINGLE-PLAYER

Choose from Story, Challenge and Cup Circuit Modes.

STORY

In Story Mode, choose a favorite Sonic™ Rivals character and race through the adventure to find out why Sonic, Knuckles, Shadow,

and Silver are racing against each other to get at Dr. Eggman.

CHALLENGE

In Challenge Mode, choose a character, rival, and stage, then compete in a single race while attempting to complete specific challenges to unlock rewards.

Note: Challenges differ depending on the Difficulty Level selected.

CUP CIRCUIT

Select a Cup and compete in a series of races consisting of best two out of three tracks to see who is the fastest racer. In order to successfully

complete a circuit, you must win more races than your rival.

GAME MODES

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Sega 10086660098, ULUS 10195 manual Game Screen, Game Modes