Operating instructions
12.Seamless Loop Play (Cont.)
a- (Must be in SEAMLESS LOOP mode). If a SEAMLESS LOOP has not been created, follow instructions on this page for creating a SEAMLESS LOOP. If a SEAMLESS LOOP has already been created, press RELOOP BUTTON to reenter the SEMALESS LOOP mode.
b- Next, press OUT/EXIT BUTTON to return to normal play (figure 6). This disengages the SEAMLESS LOOP mode.
SEAMLESS LOOP
IN OUT
Fig.6
c- Press OUT/EXIT BUTTON again for new desired ending point of the loop (figure 7).
FOR SHORTER LOOP: press OUT/EXIT BUTTON quickly.
FOR LONGER LOOP: Wait until the song plays several frames, then press OUT/EXIT BUTTON.
SEAMLESS LOOP
IN OUT
Fig.7
13.Time Display
During normal play, each time you press TIME button, the display changes as following information of elapsed, remain and total remaining time.
14.Pitch Bending
The speed increases or decreases respectively while the PITCH BEND+ or PITCH BEND- button is pressed. The extent to which the speed change is proportionate to the amount of time the button is pressed. For example, if the PITCH BEND+ button is held in continuously, the speed increases continuously.
The pitch changes within the range of +/- pitch select. The jog wheel will temporarily bend the pitch of the music if the song is already playing by rotating the wheel clockwise to speed up or counterclockwise to slowdown. The speed that you rotate the JOG Wheel determines the percent of pitch bend.
15.Memory Cueing (setting a cue point)
wPress the MEMORY button to make the unit enter cue memory mode (LED on), then press the desired
BANK button at the desired cue point to memorize. A new cue point will be set.
16.Recall Cue point
wPress the MEMORY BUTTON to make the unit enter cue recall mode (LED off), then press the desired BANK button to recall the desired cue memory point, during playback or pause mode accessing a stored cue point will cue to that point and instantly start without any music interruption. The last cue that was
stored or recalled will flash in the LCD screen to let you know it was last cued
17.Memory Backup
This will automatically keep your last setting (SGL, CTN) even if you unplug AC current.
18.Fader Start Playback
Both player’s CONTROL jack are connected to Mixer’s CROSS FADER signal output CH1 or CH2; when the jack are connected, the operation for both player as following:
Left player will return to standby mode at CUE point
automatically when move CROSS FADER from left to right to start playback on right player.
Right player will return to standby mode at CUE point automatically when move CROSS FADER from right to left to start playback on left player.
19.Relay Play using two players How to set the Relay function:
When the both player’s CONTROL jack are connected to each other, the relay
wSet both players to single play mode (the SINGLE indicators will lit in the displays).
wBegin playback on the first player.
wWhen the currently playing track ends, playback will begin automatically on the standby player.
wThe first player will enter standby mode at the beginning of the next track on its disc.
wBy repeating this operation, the two players can be used to perform continuous relay play.
wBy loading new discs on the standby player, you can construct a continuous program of whatever tracks you wish.
wBy setting a cue point on the standby player, you can perform relay to any desired cue point on the selected track.
NOTE:
wRelay play may not work properly if audio out jacks on the two players are not connected to the same audio signal/amplifier.
20.Stutter Effect
It can create a sound similar to a CD skipping. The STUTTER Effect can be created in 2 ways.
(1)By rapidly pressing the CUE button
Press PLAY/PAUSE button so that music is playing. PLAY/PAUSE LED will light (figure 8).
CUE
Fig.8
(2) By rapidly pressing the BANK1 or BANK 2 or BANK3 or BANK 4 buttons.
21.Reverse Play
Reverse play allows you to play a track, loop, or sample backwards. This function is activated by pressing the REVERSE button. This function will react differently to different playback modes:
Reverse track/disc play. In this mode the unit will playback in reverse until the reverse function is turned off. If the reverse function is not turned off the unit will continue to play the remainder of the disc in reverse mode until it reach the begging of the disc. When the reverse play reaches the beginning of the disc it will un- reverse playback around the last two seconds from the playing of the first track.
If the unit is paused in this mode it will continue to play in reverse when playback begins again.
Reverse loop play If the loop is less then 5 sec. then playback will continue in reverse until the reverse or loop function turn off. Otherwise, the loop will play in reverse once and turn off. If the reverse function is