After the logo appears, the player will be brought to the game selection screen. A demo of Game 1 will appear on the screen while the game’s number will flash in the middle of the top of the screen.
To scroll through the games, press the LEFT or RIGHT buttons on the front of the game unit. A demo of the game being displayed will play.
To select a game, press the ACTION button.
Volume Control:
From the main menu:
1.Press the SOUND button.
2.Press the UP, DOWN, or SOUND buttons to select the volume level.
3.Press the ACTION button to return to the main menu.
In game: | | | | |
| 1. Press the sound button to cycle upwards through the volume settings (1,2,3,mute). | 1 | 2 | 3 |
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1. | Volume Level – Displays the current volume level. | | |
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2. | Game Number – Displays the current game’s number. | | | | |
3. | Time Remaining – Displays the time left in ¼ increments (games 2 & 4). | | | | |
4. | Chances Remaining – Displays the number of chances remaining | 7 | | | |
| (games 1, 3 & 5). | | | |
5. | Point Bank – Displays the number of points in the point bank. | | | | |
6. | Level – Displays the current level (games 1, 2, 3, 5). | | | | |
7. | Game Screen- Game play will occur within this area. | 4 | | 5 | 6 |
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Game 1: Tinkerin’ with Tink
Object: Use Tink’s talents to hit pots, pans and kettles with hammers and knock the dents out of them, but watch out! Those pots are headed straight at Tink, so be sure to dodge them.
CONTROLS:
Left Button – Turns Tink counterclockwise. Right Button- Turns Tink clockwise.
Up Button – Moves Tink forward in the direction she is facing. Down Button – Moves Tink backwards in the direction she is facing.
Action Button – Throws a hammer in the direction Tink is facing. Hammers are unlimited, but if there is a hammer on the screen when another is thrown, the old hammer will disappear and only the new one will remain.
GAMEPLAY:
1.Use the directional pad to move Tink around to aim at or dodge pots.
2.Use the action button to throw a hammer in the direction Tink is aiming.
3.When the object is hit, it will be repaired and then disappear. You will earn points!
4.If an object hits Tink, she will lose a chance, disappear and then reappear in 3 seconds in the center of the screen. You will not lose any progress made during the current level.
5.The player will advance to the next level after repairing ten pots.
6.Earn an extra life after beating levels 3 and 6.
7.Repair the last pot on level 9 to advance to beat the game!
8.If Tink loses her last chance, the game is over.
2. | Press the ACTION button to shoot pixie dust at the fireflies. If the pixie dust hits a firefly that has not yet been lit up, |
| it will light up. The player does not receive any points nor advance for hitting a lit firefly. |
3. | If the player lights all the fireflies in a level, he/she advances to the next level. Light all the fireflies in level 9 to win! |
4. | If the player uses all 5 shots during one level before lighting the final firefly, the player loses a chance. |
5. | The player begins the game with 3 chances. If the player loses his/her last chance, the game is over. |
TIP: Try aiming in front of the fireflies to hit them and aim further ahead for fireflies in the back row.
Game 4: How does your Garden Grow?
Object: Rosetta is preparing for a celebration in the Garden. Use Rosetta’s wand to keep the flowers in full bloom! Watch out—the flowers will close back up and turn black, so reopen them before they disappear. Try to keep as many flowers open as possible before time runs out.
CONTROLS:
Left Button – Moves the wand left. Right Button – Moves the wand right. Up Button – Moves the wand up. Down Button – Moves the wand down.
Action Button – Sprinkles pixie dust. If the wand is over a closed flower, it will open the flower. If the wand is over an open flower, it will reset the timer on it.
GAMEPLAY:
1.Move the wand over a flower using the directions.
2.Press the ACTION button to sprinkle pixie dust over the flower to open the flower or to reset the timer if the flower is already open.
3.After a flower closes it will turn black. After a short time, a black flower will disappear if it is not reopened.
4.In the top right corner, there will be 3 bars. These are the timer bars. The game ends when the last timer bar disappears.
5.If a flower has not been opened by the time the first timer bar disappears, that flower will turn black.
6.Points are earned for having open flowers at the end of the game. Points are not awarded for flowers that have disappeared nor closed. Bonus points are awarded for finishing with lots of open flowers!
Game 5: Fawn’s Fairy Flight
Object: Fly like a bird! Help Fawn catch the bird flying through Pixie Hollow and fly through Pixie Dust rings for bonus points.
CONTROLS:
Action Button - Flap Fawn’s wings to move up on the screen. Fawn will automatically glide down on the screen when the ACTION button is not pressed.
GAMEPLAY:
1.Press the ACTION button repeatedly to rise during game play. Release the ACTION button to glide down.
2.If Fawn hits the boundaries above or below her, or the obstacles on the screen she will lose a chance.
3.Fly through the pixie dust rings for bonus points
4.After Fawn has passed by or collected 5 Pixie dust rings, the bird will appear.
5.Catch up to the bird and touch it to complete the level.
Game Over
When a game is over, the player will be asked to try again. Using the LEFT and RIGHT directional buttons, select Y to try again and N to return to the main menu. If the player selects N, all points earned during that game session will be added to the point bank. If the player selects Y, the points earned will be stored in the Game Session Point Bank and will not be lost.