39

EFFECTS

Reverb Types
No. Reverb Display
Type Name
1 Hall 1 Hall1
2 Hall 2 Hall2
3 Room 1 Room1
4 Room 2 Room2
5 Stage 1 Stage1
6 Stage 2 Stage2
7 Plate 1 Plate1
8 Plate 2 Plate2
9Off Off
Description
Concert hall reverb.
Small room reverb.
Reverb for solo instruments.
Simulated steel plate reverb.
No effect.
Chorus Types
No. Chorus Display
Type Name
1 Chorus 1 Chorus1
2 Chorus 2 Chorus2
3 Flanger 1 Flanger1
4 Flanger 2 Flanger2
5 Off Off
Description
Conventional chorus program
with rich, warm chorusing.
Pronounced three-phase
modulation with a slight metallic
sound.
No effect.
DSP Types
No. DSP Display
Type Name
1 Hall 1 Hall1
2 Hall 2 Hall2
3 Room 1 Room1
4 Room 2 Room2
5 Stage 1 Stage1
6 Stage 2 Stage2
7 Plate 1 Plate1
8 Plate 2 Plate2
9 Early Reflection 1 ER1
10 Early Reflection 2 ER2
11 Gate Reverb Gate1
12 Reverse Gate Gate2
13 Chorus 1 Chorus1
14 Chorus 2 Chorus2
15 Flanger 1 Flanger1
16 Flanger 2 Flanger2
17 Symphonic Symphony
18 Phaser Phaser
19 Rotary Speaker 1 Rotary1
20 Rotary Speaker 2 Rotary2
21 Tremolo 1 Tremolo1
22 Tremolo 2 Tremolo2
23 Guitar Tremolo Tremolo3
24 Auto Pan AutoPan
25 Auto Wah AutoWah
26 Delay Left - DelayLCR
Center - Right
27 Delay Left - Right DelayLR
28 Echo Echo
29 Cross Delay CrossDly
30 Distortion Hard D Hard
31 Distortion Soft D Soft
32 EQ Disco EQ Disco
33 EQ Telephone EQ Tel
34 Off Off
Description
Concert hall reverb.
Small room reverb.
Reverb for solo instruments.
Simulated steel plate reverb.
Early reflections only.
Gated reverb effect, in which the reverberation is quickly cut off for special effects.
Similar to Gate Reverb, but with a reverse increase in reverb.
Conventional chorus effect with rich, warm chorusing.
Pronounced three-phase modulation with slight metallic sound.
Exceptionally rich & deep chorusing.
Pronounced, metallic modulation with periodic phase change.
Rotary speaker simulation.
Rich Tremolo effect with both volume and pitch modulation.
Simulated electric guitar tremolo.
Several panning effects that automatically shift the sound position (left, right, front,
back).
Repeating filter sweep “wah” effect.
Three independent delays, for the left, right and center stereo positions.
Initial delay for each stereo channel, and two separate feedback delays.
Stereo delay, with independent feedback level settings for each channel.
Complex effect that sends the delayed repeats “bouncing” between the left and right
channels.
Hard-edge distortion.
Soft, warm distortion.
Equalizer effect that boosts both high and low frequencies, as is typical in most disco
music.
Equalizer effect that cuts both high and low frequencies, to simulate the sound heard
through a telephone receiver.
No effect.