Example: KX-W592

NATURAL SOUND STEREO DOUBLE CASSETTE DECK KX-W592

 

 

 

 

DIRECTION

RESET

RESET

DIRECTION

 

 

 

 

 

 

 

 

!

PLAY

!

PLAY

 

 

 

 

 

 

Cassette Stabilizer

 

 

 

 

 

 

 

 

 

Cassette Stabilizer

 

 

RECORD/PLAYBACK DECK A

 

MUTE/SEARCH STOP REC/PAUSE

MUTE/SEARCH STOP

REC/PAUSE

 

RECORD/PLAYBACK

DECK B

POWER

MODE

DOLBY NR

 

 

 

 

 

PLAY TRIM

BALANCE REC

LEVEL

PHONES

EJECT

DUBBING A #B

 

DSS

EJECT

0

2 1 0 1 2

3 4 5 6 7

 

DSS

 

O / p/ ￿/ RELAY

OFF/ B/ C

 

NORMAL

HIGH

MODE EFFECT

 

 

3

3

2

8

 

 

 

 

 

 

 

 

+

4

4

1

9

 

 

 

 

 

 

 

 

L 5

5 R

0 10

MODE

PLAY TRIM

RELAY PLAYBACK - To play DECK A and DECK B sequentially

Load the cassette tapes into DECKs A and B, start playback from DECK A.

The playback patterns differ according to the setting of the MODE button. Refer to the following.

When the MODE button is set to RELAY :

DECK A (forward side \reverse side) \DECK B (forward side \reverse side)

5

Up to 8 times

When the MODE button is set to

 

:

 

 

 

DECK A (forward side \reverse side)

 

\ DECK B (forward side \reverse side)

 

5

 

 

5

 

 

Up to 8 times

 

 

 

Up to 8 times

When the MODE button is set to

:

 

 

 

 

DECK A (forward side \reverse side)

 

\ DECK B ( forward side \reverse side)

÷When the tape running direction is set to , only the reverse side is played.

When the MODE button is set to :

 

DECK A (forward side or reverse side)

\ DECK B (forward side or reverse side)

Display

RELAY

PLAY TRIM control adjustment ( KX-W592 and KX-W492 only)

When the level of high frequencies is either over emphasized or absent while playing a tape recorded on another cassette deck, adjust the high frequency response with the PLAY TRIM control.

When high frequencies are too loud, attenuate the high frequencies.

When high frequencies are too soft, boost the high frequencies.

PLAY TRIM

0

PLAY TRIM

0

 

 

1

 

10 dB

2

 

3

100

 

1k

10kHz

1High frequency sound is too loud.

2Flat

3High-frequency sound is too soft.

8