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M7CL Quick Start Guide Part 3
Saving data to a USB storage device.
The scenes and set up of an M7CL console can be stored to an external USB storage device. This serves to back up the
console’s internal memory and allow transfer of the data to another console in another territory. Files made on either the
32-channel or 48-channel version will open in the other version.
Simply inserting a USB storage device will open the SAVE / LOAD pop-up screen.
If your stick is already connected then you can access the SAVE / LOAD pop-up from the [SETUP] button in the
Function Access Area and then press the [SAVE/LOAD] button.
Pressing the [SAVE] button will result in an ALL DATA save. The
text box explains what is included in that data file.
You can also access the CREATE USER KEY pop-up from this
page. In addition to Administrator-set user access privileges
the key stores your preferences and user defined key settings.
So it’s a useful way to transfer user defined keys and
preferences to another console when you are starting a new
project.
Saved on USB storage device as ALL DATA file
All the scene data from the above list for all the scenes.
- The current scene (the scene in use at the time of
save).
- External HA to slot assignment
- Safe assignments
- Work clock settings
- CUE pop-up settings (PFL trim inputs, DCA trim,
PFL trim outputs)
- MONITOR pop-up settings (levels, source on/off,
mono, link)
- Metering point selection
- MIDI settings
- OUTPORT settings (delay and level)
- User libraries
EQ/HPF (user and ROM)
Dynamics (not key-in) (user and ROM)
GEQ (user only)
Effects (user and ROM)
- User access level for Administrator and Guest
- Preferences for Administrator and Guest
- User defined keys for Administrator and Guest
Stored on user authentication key
- User access level
- Preferences
- User defined keys
Loading data to the console from a USB storage device.When an ALL DATA file is loaded into a M7CL all the data in the console is over-written (except the few items like
passwords in the text box below). Similarly if a LIB scenes-only file is loaded all existing scenes are over-written but
setup data like user defined keys are retained. LIB files are discussed later.