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When Your PLG100-DX Seems to Have a ProblemPlease check the items below when your PLG100-DX isn’t generating sounds or when it isn’t
functioning normally. Also, when the current status of the settings for your PLG100-DX isn’t
clear, it’s a good idea to turn the power off, then on again (returning the settings to their de-
faults), and try entering your settings again.
The PLG100-DX doesn’t produce sounds
• Are the MU128 and the playback equipment (such as speakers or headphones) correctly
connected?
• Is the PLG100-DX board properly mounted in the XG plug-in connector? Take a look at
the pages in your XG tone generator manual that explain how to install the board.
• Are the volume and expression for the part selected for the PLG100-DX voice raised to
the proper level?
• Is the carrier output level set at -64? (→P. 22)
• This may happen when voices are placed in the custom bank and edited with the DX
Simulator. Check the settings.
In Multipart Edit, the “PLUGIN” menu doesn’t appear.
• Is the PLG100-DX correctly installed?
The pitch is not right
• Has note shift or transpose information been set?
• This may happen when voices are placed in the custom bank and edited with the DX
simulator. Check the settings.
Notes won’t stop playing
• Because EG Release Level (L4) is set for the voices below, they won’t stop playing,
even when a Note Off is received (The same applies to the custom bank).
MSB LSB Program Ch. Voice Name
83 0 52 DX Grw12
83 0 82 DX-Train
83 0 91 MobyDick
83 0 123 ManEater
• If you switch voices, the sound will stop.
The vibrato is different for each voice
• This happens because an appropriate LFO Mode is set for each voice. When a chord is
played with some voices, vibrato is applied individually to match the dynamics for the
way each key was played. For other voices, the same vibrato that was applied for the
dynamics of the first key played will be applied to all notes.
Notes sound different for each Note ON
• Because an appropriate oscillator sync is set for each voice, phase shift occurs between
the operators. Depending on the voice, the sound may be slightly different each time a
key is played.