Effect types on MTR mode and the parameter
144
[Table]
Parameters with a < > symbol can be selected in note units, using the metronome tempo as reference. Note durations• The actual note range that can be selected depends on the parameter.• Some tempo and note symbol combinations may result in values that exceed the parameter range. In such a case, the value will automatically be set to 1/2. If this would still exceed the range, the value is set to 1/4.
NOTE:
Thirty-second
note 3 Half triplet
note × 3 Quarter note
x 3
Sixteenth note Dotted eighth
note
3 Quarter triplet
note Quarter note
Dotted six-
teenth note
Dotted
quarter note
Eighth note × 2 Quarter note
x 2 × 20 Quarter note
x 20
HALL
This reverb effect simulates the acoustics of a concert hall.
ROOM This reverb effect simulates the acoustics of a room.
SPRING This effect simulates a spring reverb.
ARENA This effect simulates a large venue such as an arena.
T ROOM This effect simulates the acoustics of a tiled room.
M SPRING This effect simulates a bright and clear soundi ng spring
reverb.
(1) DECAY 1 − 30 Adjusts the reverb duration.
(2) PRE DLY 1 − 100 Adjusts the delay between the original sound
and the start of the reverb sound.
(3)TONE 0 − 10 Adjusts the tone.
(4) MIX 0 − 100 Adjusts the level of effect sound mixed to the
original sound.
The above 6 effect types have the same parameters.
RvsDelay This is a reverse delay with a long delay time of up to
2500 milliseconds.
(1) TIME
10−2500
ms
,*
Adjusts the delay time. (Ref. P144)
(2) FEEDBACK
0 − 100 Adjusts the feedback amount.
(3) HIDAMP 0 − 10 Adjusts the delay sound damping characteristics
in the high frequency range.
(4) BALANCE 0 −100 Adjusts the balance between original sound and
effect sound.
* ms = milliseconds.