Chapter 4
Direct 3D Settings
This tab allows you to adjust the values of Performance and Compatibility, Mipmapping and PCI Texture Memory Size for 3D games.
1)Performance and Compatibility Options
This option contains items that allow you to set up the options influencing the performance and compatibility in 3D games.
2)Mipmap Detail Level
This option allows you to set up the mipmap level for a higher performance or better image effects.
3)PCI Texture Memory Size
This option allows you to adjust the size of the PCI texture memory. For some applications using the Direct3D technology, typing a higher value in this spin box may significantly increase the performance. However, this option does not work on display adapter using an AGP bus.
4)Custom Direct3D Settings:
This option allows you to save your settings for future reference.
Chapter 4
OpenGL Settings
This tab allows you to adjust the Performance and Compatibility Options for your OpenGL application.
1)Performance and Compatibility Options
This feature allows you to set up the various options influencing the performance and compatibility in your OpenGL applications.
2)Default Color Depth for Textures
This option determines the default textures of a specific color depth in OpenGL applications.
3)Buffer Flipping Mode
When running the OpenGL application under
4)Vertical Sync
This option allows you to choose the type of vertical sync.
User’s Guide | 19 | 20 | User’s Guide |
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