Jaton 5200 user manual Q7 What is SGRAM?

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Any “3D application”, a game, VRML, or modeling package, can benefit from 3D rendering. This is especially true of an application that uses texturing extensively, because texturing and texture filtering are very intensive operations at the pixel level in terms of CPU operations and demands for memory bandwidth. Without a set-up engine in a graphics controller, the CPU has to calculate the delta values for edges, color, and textures; the drivers need to handle ten (10) times more extensive data. This results in slower 3D pipeline operations between the CPU and the graphics controller.

Q5 If we use powerful CPUs, such as a Pentium™ 4, can a standard 2D graphics card achieve 3D performance?

Answer

Yes and no. Software rendering can take advantage of "tricks" learned by force of necessity through years of trial and error. With such stratagems, the speed of software rendering for simple scenes can approach that of low-level hardware 3D rendering. On the other hand, as scenes become more complex (or frame sizes become larger), there are conflicts between using the CPU for high-level game logic, geometry, lighting, and rendering, all of which increase their demands. No current CPU or system can perform advanced quality- enhancements (bilinear filtering and alpha blending) in real time. Even general case texture mapping with RGB lighting is too much for the current CPU generation.

Q6 What does "software 3D" mean?

Answer

Software 3D is generally used to mean using non-specific (2D) hardware in conjunction with the CPU to render for 3D applications. Some of these techniques allow usable 3D applications when high- powered and/or MMX™-equipped CPU's are employed along with special-case software optimization techniques. As stated above, SW 3D can achieve credible results with today's (software optimized) applications, but the rising popularity of good 3D hardware at the consumer price level is inexorably compelling the public to expect hardware level scene enhancements and frame rates.

Q7 What is “SGRAM”?

Answer

Synchronous Graphics Random Access Memory (SGRAM) is a new and improved type of memory, custom-designed for graphics use.

Q8 What is the advantage of as compared to ordinary DRAM?

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Contents User’s Manual Contents Display Devices Output Hardware Installation Reducing Warranty Claim Rejections Introduction High-Precision Graphics FeaturesCineFX Engine NView Multi-display TechnologyPixels/Clock Rendering Pipeline Unified Driver Architecture UDA15μ Micron Process Technology Architected for CgOpenGL 1.4 Optimizations and Support New 64-phase Video ScalerMicrosoft DirectX 9.0 Optimizations and Support Video Mixing Renderer VMRCompatibility Operating SystemsSystem Requirement Check ListHardware Description 3DFORCE FX5200LPIII 3DFORCE FX5200TV Display Devices Output Quad Output Optional CRT Hardware Installation Installation ProceduresSteps  Upgrade Steps Software Installation Windows Vista Driver InstallationPage Page Page Windows XP Driver Installation Page Click on Next to continue the process Page Windows 2000 Driver Installation Page Page Page Windows Me Drive Installation To a new systemInstallShield Program Page Page Microsoft Windows NT4.0 InstallShield Program Page Page Page Technical Assistance Explain and SuggestionExplain and Suggestion Frequently Asked Questions FAQ AnswerQ7 What is SGRAM? Analog Color Display Pinouts DB Conversion Table Pin AdaptersDigital Visual Interface DVI Connector To-15 Pin Conversion TableTechnical Support How to Obtain Warranty Service Jaton Europe B.VFCC Shielded Cable Warning Trademark and Copyright Limited Warranty Other LimitsExclusive Obligation Other StatementsTerms and Conditions Services agreement Entire ObligationReducing Warranty Claim Rejections Warranty Service Use Only