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  | Selecting this decides whether your application should  | |
Texture | use high quality or high performance textures. Moving  | |
the slider to the right delivers the highest quality  | ||
Preference | ||
experience. Moving the slider to the left emphasizes a  | ||
slider | ||
high performance solution while still providing good  | ||
  | ||
  | visuals.  | |
  | This will allow you to choose the texture quality of the  | |
  | mipmaps the application will use. Mipmaps are a  | |
  | collection of different sized textures of the same image.  | |
  | As the user moves closer to a 3D object the image  | |
  | quality should increase, requiring a higher quality  | |
Mipmap Detail | texture of the same image. The base mipmap is the  | |
Level slider | highest quality texture, and all subsequent mipmaps are  | |
  | smaller sized textures of the same image. Moving the  | |
  | slider to the right selects a higher quality base mipmap,  | |
  | delivering the highest quality application experience.  | |
  | Moving the slider to the left selects a lower quality  | |
  | mipmap, delivering the highest application performance.  | |
  | Wait for vertical sync will lower the frame rate of full  | |
  | screen games but reduce the image tearing that can  | |
  | occur with the higher frame rate. Selecting Application  | |
Wait for | Preference allows the application to decide whether or  | |
not it should display its frames at the refresh rate of the  | ||
Vertical Sync | ||
monitor. Selecting Always Off allows the application to  | ||
  | ||
  | run at its highest possible frame rate, regardless of the  | |
  | monitor’s refresh rate which is typically less than the  | |
  | frame rate at which the application will run.  | |
Compatibility | This button allows you to access advanced settings that  | |
Settings | can solve compatibility issues for a few specific Direct  | |
button  | 3D applications.  | |
Defaults  | This button allows you to reset the Direct3D settings to  | |
default values.  | ||
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