ATI Technologies 9000 Texture, Preference, Mipmap Detail, Level slider, Wait for, Vertical Sync

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Selecting this decides whether your application should

Texture

use high quality or high performance textures. Moving

the slider to the right delivers the highest quality

Preference

experience. Moving the slider to the left emphasizes a

slider

high performance solution while still providing good

 

 

visuals.

 

This will allow you to choose the texture quality of the

 

mipmaps the application will use. Mipmaps are a

 

collection of different sized textures of the same image.

 

As the user moves closer to a 3D object the image

 

quality should increase, requiring a higher quality

Mipmap Detail

texture of the same image. The base mipmap is the

Level slider

highest quality texture, and all subsequent mipmaps are

 

smaller sized textures of the same image. Moving the

 

slider to the right selects a higher quality base mipmap,

 

delivering the highest quality application experience.

 

Moving the slider to the left selects a lower quality

 

mipmap, delivering the highest application performance.

 

Wait for vertical sync will lower the frame rate of full

 

screen games but reduce the image tearing that can

 

occur with the higher frame rate. Selecting Application

Wait for

Preference allows the application to decide whether or

not it should display its frames at the refresh rate of the

Vertical Sync

monitor. Selecting Always Off allows the application to

 

 

run at its highest possible frame rate, regardless of the

 

monitor’s refresh rate which is typically less than the

 

frame rate at which the application will run.

Compatibility

This button allows you to access advanced settings that

Settings

can solve compatibility issues for a few specific Direct

button

3D applications.

Defaults

This button allows you to reset the Direct3D settings to

default values.

 

 

 

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Contents Radeon 9000 Radeon 9000 PRO Product Notice DisclaimerTable of Contents Page Introduction Radeon 9000 family Features At a GlanceMultiple Displays and 3D Gaming Experience ATI’s Catalyst Software SuiteDirect 3D and OpenGL HydraVisionMultiple Displays optional Connecting Your MonitorsDisplay Connectors Used Comments Configuration Display ConfigurationsATI Displays Tab Catalyst Software SuiteEnabling Extended Desktop Mode optional Enabling/Disabling Secondary Displays optionalDynamic Display Reassignment optional Windows XP, Windows Me, Windows 98SE Ratiometric Expansion Virtually Repositioning Your Displays optionalButton by moving the color curve with your mouse ATI Color TabRed Green Game Gamma PropertiesBlue sliders RGB LockATI Options Tab Video Overlay ATI Overlay TabContrast ATI Overlay TabSaturation HueDirect 3D Control Panel Main and Custom SettingsSettings Main SettingsSlider CustomPreference TextureMipmap Detail Level sliderSupport W Direct 3D Compatibility SettingsBuffer Support 32-bitDithering AlphaMethod Support DXTOpenGL Control Panel Smooth Applications OpenGL Compatibility Settings Using TV Out Connecting to a TV or a VCRView your PC’s display on a TV Connecting Your TV Output to a TV or VCR Starting Windows with TV Display Enabled Using Scart Connectors for European TVsHow To Enable/Disable The TV Display Using and Adjusting TV Out Using a Monitor vs. Using the TV DisplayHow TV Display Cannot Be Used Viewing Text on a TV Adjusting Monitor DisplayReducing Edge Distortion Using Games and Applications Changing Display Configurations