ATI Technologies 9000 specifications Applications

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Selecting this decides whether your application should

Texture

use high quality or high performance textures. Moving

the slider to the right delivers the highest quality

Preference

experience. Moving the slider to the left emphasizes a

slider

high performance solution while still providing good

 

 

visuals.

 

This will allow you to choose the texture quality of the

 

mipmaps the application will use. Mipmaps are a

 

collection of different sized textures of the same image.

 

As the user moves closer to a 3D object the image

 

quality should increase, requiring a higher quality

Mipmap Detail

texture of the same image. The base mipmap is the

Level slider

highest quality texture, and all subsequent mipmaps are

 

smaller sized textures of the same image. Moving the

 

slider to the right selects a higher quality base mipmap,

 

delivering the highest quality application experience.

 

Moving the slider to the left selects a lower quality

 

mipmap, delivering the highest application performance.

 

Wait for vertical sync will lower the frame rate of full

 

screen games but reduce the image tearing that can

 

occur with the higher frame rate. Selecting Application

Wait for

Preference allows the application to decide whether or

not it should display its frames at the refresh rate of the

Vertical Sync

monitor. Selecting Always Off allows the application to

 

 

run at its highest possible frame rate, regardless of the

 

monitor’s refresh rate which is typically less than the

 

frame rate at which the application will run.

Compatibility

This button allows you to access advanced settings that

Settings

can solve compatibility issues for a few specific OpenGL

button

applications.

Defaults

This button allows you to reset the OpenGL settings to

default values.

 

 

 

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Contents Radeon 9000 Radeon 9000 PRO Disclaimer Product NoticeTable of Contents Page Introduction Features At a Glance Radeon 9000 familyDirect 3D and OpenGL ATI’s Catalyst Software SuiteMultiple Displays and 3D Gaming Experience HydraVisionConnecting Your Monitors Multiple Displays optionalDisplay Configurations Display Connectors Used Comments ConfigurationCatalyst Software Suite ATI Displays TabDynamic Display Reassignment optional Enabling Extended Desktop Mode optionalEnabling/Disabling Secondary Displays optional Windows XP, Windows Me, Windows 98SE Virtually Repositioning Your Displays optional Ratiometric ExpansionATI Color Tab Button by moving the color curve with your mouseBlue sliders Game Gamma PropertiesRed Green RGB LockATI Options Tab ATI Overlay Tab Video OverlaySaturation ATI Overlay TabContrast HueMain and Custom Settings Direct 3D Control PanelSlider Main SettingsSettings CustomMipmap Detail TexturePreference Level sliderBuffer Direct 3D Compatibility SettingsSupport W Support 32-bitMethod AlphaDithering Support DXTOpenGL Control Panel Smooth Applications OpenGL Compatibility Settings View your PC’s display on a TV Using TV OutConnecting to a TV or a VCR Connecting Your TV Output to a TV or VCR How To Enable/Disable The TV Display Starting Windows with TV Display EnabledUsing Scart Connectors for European TVs How TV Display Cannot Be Used Using and Adjusting TV OutUsing a Monitor vs. Using the TV Display Adjusting Monitor Display Viewing Text on a TVReducing Edge Distortion Changing Display Configurations Using Games and Applications