Fisher-Price L6723 manual Memory Match, Object of the Game Try to find all the matches

Page 14

Memory Match

Object of the Game: Try to find all the matches.

Use the D-pad to select a square.

Press the action button to reveal a picture under the square.

Try to match the picture by selecting another square with the same picture.

If you fi nd a match, the square turns black.

If there is no match, try again!

Hint: Try to remember each square revealed so you can get another match.

When all matches are made, the game is over.

14

Image 14
Contents L6723 Introduction Action Button Learning Game PlayerHome Button PadChoose a Learning Game Shape Hop Level Lives Shape HopTM Level 2Hint You get three lives with each game Blinking Mouse Spelling Maze LevelObject of the Game Find your way to the letter Spelling Maze Levels 2 Object of the Game Catch the right lowercase letter Lives SquirrelSpelling Race Level Object of the Game Drive over the right letterSpelling Race Levels 2 Points Object of the Game Hit the ball and count to 20, 50Beach Ball Lives Paddle Greater & Less Game Show Levels 1, 2 Memory Match Object of the Game Try to find all the matchesPirate Count Levels 1, 2 You score a point each time you sink aBattery Replacement Battery Replacement Battery Safety Information 5V x AAA LR03Care FCC Statement United States OnlyConsumer Information