Fisher-Price L6723 manual Pirate Count Levels 1, 2, You score a point each time you sink a

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Pirate Count - Levels 1, 2 & 3

Object of the Game: Sink as many pirate ships as possible in 60 seconds.

Pirate Ship

Look at the pirate ship and the cannon. Use the D-pad to move the cannon to the left, up or right. Press the action button to fi re the cannon.

If you miss, you lose a life!

 

 

 

Hint: You get three lives with each game.

 

 

 

 

 

 

• You score a point each time you sink a

Lives Cannon

Points pirate ship. Listen to the number! How many

 

 

 

pirate ships can you sink in 60 seconds?

Jump to the next level! The ships move faster in level 2!

Can you get to 100 in level 3?

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Contents L6723 Introduction Pad Learning Game PlayerHome Button Action ButtonChoose a Learning Game Shape Hop Level Shape HopTM Level 2 Hint You get three lives with each gameLives Spelling Maze Level Object of the Game Find your way to the letterBlinking Mouse Spelling Maze Levels 2 Lives Squirrel Object of the Game Catch the right lowercase letterObject of the Game Drive over the right letter Spelling Race LevelSpelling Race Levels 2 Object of the Game Hit the ball and count to 20, 50 Beach Ball Lives PaddlePoints Greater & Less Game Show Levels 1, 2 Object of the Game Try to find all the matches Memory MatchYou score a point each time you sink a Pirate Count Levels 1, 2Battery Replacement Battery Replacement 5V x AAA LR03 Battery Safety InformationFCC Statement United States Only CareConsumer Information