Storing Channel Presets
1 Press BAND to select the desired band you want to store.
2 After tuning in the desired channel, press and hold, for at least 2 seconds, any one of the preset buttons (1 through 6) into which you wish to store the channel.
The selected station is stored.
3 Repeat the procedure to store up to 5 other channels onto the same band.
•To use this procedure for other bands, simply select the band desired and repeat the procedure.
•A total of 18 channels can be stored in the preset memory (6 channels for each band; X1, X2 and X3 or S1, S2 and S3).
•If you store a channel in a preset memory which already has a station, the current channel will be cleared and replaced with the new one.
Receiving Stored Channels
1 Press BAND to select the desired band.
2 Press the channel preset button that has your desired satellite channel in memory.
Storing the desired Sports Team (SIRIUS only)
Store a favorite team from one of the available leagues SIRIUS covers. Once stored, game times and scores for that team are announced using the interruption ALERT display while receiving other programming. To receive these announcements, refer to page 21.
This function becomes effective after performing the following two operations.
Storing while receiving a game broadcast
1 Select the channel broadcasting your favorite team’s game.
2 Press FUNC./SETUP to activate the function mode.
3 Press 1 to activate the Memory mode.
4 Turn the Rotary encoder to select the desired team for the game being broadcast, and then press / /ENT.
5 Turn the Rotary encoder to select interruption type, and then press / /ENT.
TYPE INITIAL (Initial setting) TYPE UPDATE
TYPE INITIAL: | The ALERT display interrupts when the |
| game begins. |
TYPE UPDATE: | The ALERT display interrupts by game |
| progress (change of score, game result, |
| etc.). |
6 Press FUNC./SETUP to cancel the function mode.
•When you want to store but the memory area is fulled,“MEMORY FULL” is displayed. If you want to replace the team after you have performed the procedure in step 4, turn the Rotary encoder to select “REPLACE YES,” and then press / /ENT.
Game Alert Setup
1 | Press and hold FUNC./SETUP for at least 2 | ||||
| seconds to enter the SETUP mode. | ||||
2 | Turn the Rotary encoder to select GAME ALERT, | ||||
| and then press | / | /ENT. |
| |
3 | Turn the Rotary encoder to select the desired | ||||
| league, and then press | / | /ENT. | ||
4 | Turn the Rotary encoder to select a team you want | ||||
| to store, and then press | / | /ENT. | ||
5 | Turn the Rotary encoder to select an interruption | ||||
| type, and then press | / | /ENT. | ||
| TYPE INITIAL (Initial setting) | TYPE UPDATE | |||
| TYPE INITIAL: | The ALERT display interrupts when the | |||
|
| game begins. |
| ||
| TYPE UPDATE: | The ALERT display interrupts by game | |||
|
| progress (change of score, game result, | |||
|
| etc.). |
|
|
|
6 | Press and hold FUNC./SETUP for at least 2 | ||||
| seconds to cancel the SETUP mode. |
•Pressing /RTN returns to the previous SETUP mode.
•If no operation is performed for 60 seconds, SETUP is canceled.
•In this mode, a total of 4 teams can be stored in the preset memory (one team per league).
Storing the desired Song/Artist (SIRIUS only)
A stored song title or artist name is announced whenever a matching title or artist is found on another channel. The interruption ALERT is displayed while listening to a program on another channel. For receiving interruption information, refer to “Recalling the stored information (SIRIUS only)” (page 22).
1 Press FUNC./SETUP to activate the function mode when a Song or the song of an Artist you want to store is being broadcast.
2 Press 1 to activate the Memory mode.
3 Turn the Rotary encoder to select the SONG ALERT or ARTIST ALERT, and then press / / ENT.