Oregon Scientific Junior Laptop manual Number Fun, Button, Activities Power ABC, Shape Concept

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Chapter 3

Logo Button

 

 

Press

the

button to s

how superman

logo.

 

 

 

Number Fun

Teaches number recognition and counting:

Counting Shape

Practice counting and shape recognition at the same time!

Activities Rules

 

 

 

 

 

Selection

 

 

 

 

 

 

There are 8 fun filled activities in

 

 

the Superman™ Junior Laptop.

 

 

Select a game by pressing on the

 

 

chosen

game icon.

 

 

 

 

 

A list of games is given in

 

 

Chapter 4.

 

 

 

 

 

A game can be changed at any

 

 

point by pressing on a new game

 

 

icon.

 

 

 

 

 

 

 

Repeat Button

 

 

 

 

 

Press

the

button to

listen

to

the instructions of an activity

 

 

again.

 

 

 

 

 

 

 

Melody

Button

 

 

 

 

 

Press

the

button to w

atch

the

opening animation with

music.

 

 

Select a game icon

Press the repeat button

 

 

Press the logo button

Answer

Button

 

Press the

button to rev

eal the

correct answer to a question.

 

Press the answer button

Chapter 4

Activities

Power ABC

Teaches the letters of the alphabet and vocabulary associated with them:

1.The voice of Superman™ will ask

the player to find a letter.

2.To give an answer, press the correct letter on the keyboard.

1.Superman™ is chasing after some villains. The player is asked to count them and press the correct number button to answer.

2.If the answer is correct, extra villains will be added or removed to introduce simple arithmetic to the player.

Shape Concept

Introduces shapes and colors and teaches association:

1.An object of a specific shape will be shown on screen.

2.The player is asked to find the shape that matches the shape shown on screen.

3.The voice of Superman™ will let the player know the color of the shape on the keyboard as well. To give an answer, find the correct shape and press on it.

4.This game teaches the player to identify

6 basic shapes: 1- circle, 2- triangle,

3- square, 4- star, 5- rectangle,

6- diamond. Only shapes 1-6 are playable from the keyboard.

1.The player will be asked to find a number of shapes.

2.The player needs to press the correct shape button according to the number of times Superman™ has asked for.

3.The shapes will be counted out one by one.

Before and After

Introduces patterns in a sequence and teaches the concept of before and after: 1.A sequence will appear on screen and the player has to find the letter or number

that forms the logical sequence.

2.To give an answer, key in the correct symbol to complete the sequence.

Decode

Develops hand-eye coordination and teaches upper and lower case letters: 1.Random letters will move across the

screen from different directions one at a time.

2.The player needs to press the

 

Press

the melody button

 

 

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Memory Challenge

 

 

Develops memory skills and ability to

 

follow instructions:

 

1.The Superman™ on screen will call out a

 

sequence of tones one at a time.

 

2.The numbers 1 2 3 4 will represent 4

 

different tones. When a tone is called, the

 

number will bounce up.

 

3.The player will be asked to repeat the

 

sequence of tones by pressing the correct

 

number keys.

 

4.The player will need to remember the

 

pattern and repeat the sequence as it is

 

built up one tone at a time.

 

 

 

Musical Mystery

 

 

Develops music appreciation and teaches

 

vocabulary and spelling through a music

 

game:

 

1.Press a number button to hear a melody.

 

2.When the music is playing, 3 letters will

 

bounce around the screen. These letters

 

will form a mystery word.

 

3.When the melody has finished, the player

 

is asked to repeat the letters using the

 

keyboard.

 

4.Hints will also be given to the player

 

when needed.

 

5.When the player has keyed in all the

 

letters, the voice of Superman™ will teach

 

the player what word these letters spell.

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3.If the answer is correct, the voice of Superman™ will teach a word that begins with the same letter.

9

Chapter 5

Troubleshooting

Developing learning products is a responsibility that we at Oregon Scientific take very seriously.

We make every effort to ensure the accuracy and appropriateness of the information which forms the value of our products. However, errors can sometimes occur. It is important for you to know that we stand behind our products and we encourage you to call our Consumer Services Department with any problems and/or suggestions that you might have. Our service representative will be happy to help you.

Before contacting an authorized service representative at

1-800-853-8883, carry out the following simple checks. It may save you the time of an unnecessary service call.

No display

Are the batteries installed properly?

Do the batteries need replacing?

Black-out scr een or abnormal display

Disconnect the power supply by removing batteries for at least 10 seconds before connecting the power supply again.

Conforms to safety requirements of ASTM F963, EN71

Parts 1,2 and 3 and EN50088.

In an effort to continually improve our products, the actual screen display on the product may differ slightly from the diagrams shown.

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10

Oregon Scientific, Inc.

19861 SW 95th Avenue

Tualatin, OR 97062, USA

Hotline: 1-800-853-8883

Warning:

Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.

NOTE:

This equipment has been tested and found to comply with

the limits for a Class B digital device, pursuant to Part 15 of the FCC

Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more

of the following measures:

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corresponding letter to switch it to a different case.

3.The player will be given 30 sec to switch letters before they disappear off the screen.

11

Reorient or relocate the receiving antenna.

Increase the separation between the equipment and receiver.

Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

Consult the dealer or an experienced radio TV technician for help.

"This Class B digital apparatus complies with Canadian ICES-003."

"Cet appareil mumérique de la class B est conforme à la norme NMB-003 du Canada"

"It may contains small parts due to abuse and/or damage to the unit Not suitable for children under 3 years"

2006 Oregon Scientific, USA, Distributed by Oregon Scientific, Inc. 19861 SW 95th Avenue, Tualatin, OR 97062, USA.

SUPERMAN and all related characters and elements are

 

trademarks of and © DC Comics.

(s06)

DISPOSAL

Do not dispose this product as unsorted municipal waste.

Collection of such waste separately for special treatment is necessary.

P/N: 086L004314-018

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Contents About the Superman Junior Laptop Battery InstallationCleaning and Maintenance Unit ManualNumber Fun Activities Power ABCTroubleshooting Button