GAMES
Solo Game
Players: For 1 player, or take turns in a multi-player game.
Object: Keep up with BOP IT and rack up the highest score. Play alone and go for your personal best score, or take turns to see who can score highest. Play: Hit the BOP IT button to start the game. Respond quickly to the commands you hear. If you don’t respond in time, or you respond incorrectly, BOP IT will end the game! Listen carefully to hear the number of completed actions (your score) at the end of the game. The next time you play, try to beat your last score.
Winning: If you are taking turns and playing the SOLO game in a group, the winner is the player with the highest personal score. Note: Before each SOLO game you play, the High Score (if any) will be announced! Try to beat it!
Pass It Game
Players: For 2 or more players. Face each other or stand in a circle.
Object: Keep up with BOP IT and be the last player “alive” to win.
Play: Choose a player to go first.
Hit the BOP IT button to start the game. Respond quickly to the commands you hear. When you hear “Pass It,” quickly hand BOP IT to the player on your left (and that player continues the game by following the commands.) If you don’t respond in time, or you respond incorrectly to the command, you’re out of the game! For a longer game, give everyone 2 or 3 chances to fail before eliminating them.
Winning: If you’re the last player left, you win!
Party Game
Players: For 2 or more players who aren’t afraid to get a little silly! Face each other or stand in a circle.
Object: Keep up with BOP IT, and use your WHOLE BODY to play. Be the last player “alive” to win.
Play: This game plays like the PASS IT game, with the following exception:
If you hear a body part called out: “hip”, “arm”, “foot”, “belly”, “knee”, or “shoulder”; you must gently tap the BOP IT button with that part of your body. Players should keep an eye on each other to make sure the right body part was tapped. If not, the player who messed up must stop and is out of the game. For a longer game, give everyone 2 or 3 chances to fail before eliminating them.
Winning: If you’re the last player left, you win!
IMPORTANT: BATTERY INFORMATION
| x3 | BATTERIES INCLUDED |
| 1.5V AAA or R03 size | Replace with 3 x 1.5V “AAA” or R03 size batteries. |
| Alkaline batteries recommended. Phillips/cross head |
| |
| | screwdriver (not included) needed to replace batteries. |
TO REPLACE BATTERIES: Loosen the screw on the battery compartment and remove the door. Insert 3 AAA-size batteries (we recommend alkaline), making sure to align the + and – symbols with the markings in the plastic. Replace the door and tighten
the screw, then push in
RESET BUTTON.
Insert | + | - | - |
+- | |
| |
batteries | + | | |
here. | | | |
When to change the batteries: If BOP IT doesn’t operate properly, or game performance changes, try reinserting the batteries. If that doesn’t work, remove the old batteries, then insert three new batteries.
FCC Statement
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
CAUTION: Changes or modifications not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.
SCORING | Each time you complete 100 commands in the SOLO game, you unlock a more challenging level in the game. |
your success, and automatically unlocks | • “Low-pitched ratchet” sound means TWIST IT. | color commands as follows: |
| NOVICE LEVEL | EXPERT LEVEL | MASTER LEVEL |
| All actions are called out as voice | This level will randomly mix voice commands | This level will randomly mix voice |
| commands. If you complete 100 | with sound effects as follows: | commands with the sound effects |
| commands, the game pauses, announces | • “Bass drum” sound means BOP IT. | described in the EXPERT level, and |
and | the EXPERT level. It then directs you to hit | • “Whistle” sound means PULL IT. | • “White” means BOP IT. |
the BOP IT button to continue playing. | • “Scratching record” sound means SHOUT IT. | • “Yellow” means TWIST IT. |
| Once the EXPERT level is unlocked, you | If you complete 100 commands, the game | • “Blue” means PULL IT. |
| may access it in the future simply by | pauses, announces your success, and | • “Green” means SHOUT IT. |
LEVELS | pressing the LEVEL button. | automatically unlocks the MASTER level. Once | If you complete 100 commands at |
|
| the MASTER level is unlocked, you may access it | the MASTER level – congratulations! |
| in the future simply by pressing the LEVEL button. | YOU BEAT THE GAME! |
| |
| | Note: When the batteries are replaced, any accumulated command points are returned to zero, |
| | and the Expert and Master levels are locked again. | |
1. As with all small batteries, the batteries used with this product |
should be kept away from small children who still put things in their |
mouths. If they are swallowed, promptly see a doctor and have the |
doctor phone (202) 625-3333 collect. If you reside outside the United |
States, have the doctor call your local poison control center. |
2. | Always follow the instructions carefully. Use only batteries |
specified and be sure to insert item correctly by matching the + and – |
polarity markings. |
3. | Do not mix old batteries and new batteries or standard (carbon-zinc) |
with alkaline batteries. |
4. | Remove exhausted or dead batteries from the product. |
5. | Remove batteries if product is not to be played with for a long time. |
6. | Do not short-circuit the supply terminals. |
7. Should this product cause, or be affected by, local electrical |
interference, move it away from other electrical equipment. Reset |
(switching off and back on again or removing and re-inserting batteries) |
if necessary. |
8. RECHARGEABLE BATTERIES: Do not mix these with any other types |
of batteries. Always remove from the product before recharging. |
Recharge batteries under adult supervision. DO NOT RECHARGE |
OTHER TYPES OF BATTERIES. |
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
“NOTE TO UK Consumers:
This product and its batteries must be disposed of separately at your local waste recycling centre. Do not dispose of in your household waste bin.”
We will be happy to hear your questions or comments about this game.
Please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket,
RI 02862. Tel: 888-836-7025 (toll free). European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD, or telephone our helpline on 00 800 2242 7276.
© 2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM & ® denote U.S. Trademarks. U.S. Patent No. 6086478.
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